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PlayBound

Discover. Play. Connect. Every title clears the PlayBound Bar and runs on our open architecture.

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PlayBound
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PlayBound Connect

Click Join Game. Land in the same game.

Most home internet cannot accept inbound game traffic. Connect hosts the room on a public server. Every player connects out. No port forwarding, no "host migration," no hoping someone's NAT cooperates.

Some games never had a server to host. They look for friends on the local network and stop there. For those, Connect puts your whole party on one shared network instead, so a LAN session works from four different houses.

Get the launcher Open Friends

Party hosted rooms

Start a party, pick a supported game, hit Join Game. Connect starts the dedicated server and drops everyone in.

Virtual LAN

For LAN-only games. Your party shares one private network, and the game's own discovery finds everyone on it.

Public servers

Browse live community servers for dozens of titles — the same catalog, a different path than a private party room.

Official games

We coordinate the party. Their network stays theirs. Presence, ready-up, and launch — not a PlayBound relay.

Games we host for parties

These titles get a PlayBound dedicated room when your party clicks Join Game. A couple still need an in-game join step — Hedgewars takes the address from its own menu. Everyone else is launched straight into the room.

  • TES3MP
  • OpenRA
  • OpenTTD
  • Luanti
  • Mindustry
  • Medal of Honor: Allied Assault / OpenMOHAA
  • Hurry Curry!
  • YSoccer
  • Hedgewars
  • Warzone 2100
  • Freeciv
  • BZFlag
  • Teeworlds
  • SuperTuxKart
  • Xonotic
  • OpenArena
  • TripleA
  • 0 A.D.
  • BombSquad
  • Wolfenstein: Enemy Territory
  • Team Fortress 2
  • Counter-Strike 2
  • Unvanquished
  • The Battle for Wesnoth
  • Veloren
  • Freedoom
  • Space Station 14
  • FlightGear
  • OpenHV
  • Re-Volt (RVGL)

Games that play over a virtual LAN

These games have no server to host and no address to type. They find friends by looking around the local network, which normally means everyone has to be in the same building. Connect gives your party a private network of its own, so "the same building" can be four different houses.

HoloCure - Save the Fans!

Click Join Game in your party, then in the game:

  1. 1.Play → Multiplayer
  2. 2.Use saved network adapter
  3. 3.Host LAN Session (leader) or Join LAN Session (everyone else)

SuperTuxKart

Click Join Game in your party, then in the game:

  1. 1.Host: Online → Create Server → Choose Tracks and Mode
  2. 2.Friends: Online → Find Server (LAN tab) or enter Host IP

Beyond All Reason

Click Join Game in your party, then in the game:

  1. 1.Host: Multiplayer → Host Custom Battle
  2. 2.Friends: Multiplayer → Custom Battles → Join host's room
  3. 3.Ready Up → Start Game

Zero-K

Click Join Game in your party, then in the game:

  1. 1.Host: Multiplayer → Host Custom Room
  2. 2.Friends: Multiplayer → Custom Battles → Join host's room
  3. 3.Ready Up → Start Game

OpenTyrian 2000

Click Join Game in your party, then in the game:

  1. 1.Host: Click Join Game to launch as Player 1
  2. 2.Friends: Click Join Game to connect as Player 2
  3. 3.Local / Couch: Main Menu → Two Player Arcade Mode (Controller / Phone Controller)

Sonic Robo Blast 2

Click Join Game in your party, then in the game:

  1. 1.Host: Multiplayer → Host Network Game (Co-op, Match, Race, or CTF)
  2. 2.Friends: Multiplayer → Join Network Game (or +connect directly)

Shadow Warrior (JFSW)

Click Join Game in your party, then in the game:

  1. 1.Host: WangBang Multiplayer → Host Net Game
  2. 2.Friends: Join Net Game via Virtual LAN

YORG

Click Join Game in your party, then in the game:

  1. 1.Local / Couch: Main Menu → Split-Screen
  2. 2.Plug in 2–4 Gamepads or use Phone Controllers

TORCS

Click Join Game in your party, then in the game:

  1. 1.Local / Couch: Race → Split-Screen Race
  2. 2.Configure Player 1 and Player 2 Controls

Stunt Rally

Click Join Game in your party, then in the game:

  1. 1.Local / Couch: Single Race / Championship → Split-Screen (2–4 Players)
  2. 2.Configure gamepads for each player

Heroes of Might and Magic III: Complete

Click Join Game in your party, then in the game:

  1. 1.Open HD_Launcher and choose HD+ Online Lobby for public community rooms
  2. 2.For a private Connect party, the leader creates a TCP/IP/LAN game and everyone else joins it from the multiplayer menu

Ground Control Anthology

Click Join Game in your party, then in the game:

  1. 1.Leader: Multiplayer → Local Area Network → Create Game
  2. 2.Everyone else: Multiplayer → Local Area Network, refresh the list, then join the leader

Ground Control 2: Operation Exodus

Click Join Game in your party, then in the game:

  1. 1.Use Online for GC2 Essentials' OpenSpy community rooms
  2. 2.For a private Connect party, the leader hosts from Local Area Network and everyone else joins from the LAN list

Stronghold Crusader HD

Click Join Game in your party, then in the game:

  1. 1.Make sure every player is using the same base game or UCP3 preset
  2. 2.Leader: Multiplayer → Host and create the skirmish
  3. 3.Everyone else: Multiplayer → Local Network and join the leader

S.T.A.L.K.E.R.: Shadow of Chornobyl

Click Join Game in your party, then in the game:

  1. 1.Leader: Multiplayer → Local Network → Create
  2. 2.Everyone else: open Local Network and join the leader's server

S.T.A.L.K.E.R.: Call of Pripyat

Click Join Game in your party, then in the game:

  1. 1.Leader: Multiplayer → Local Network → Create
  2. 2.Everyone else: open Local Network and join the leader's server

Cry of Fear

Click Join Game in your party, then in the game:

  1. 1.Main menu → Co-op
  2. 2.Leader: Create a game and pick the co-op campaign
  3. 3.Everyone else: the server browser's LAN tab lists the leader's game

Exult

The launcher sets the network up and points the game at it. The steps above are the part that happens inside the game, where we cannot click for you.

Browse live public servers · Looking to party

How the launcher fits in

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