Cry of Fear runs on a PlayBound-hosted server. Start a party, launch the game, and PlayBound puts everyone in the same room automatically.
| Max players | Not yet verified |
|---|---|
| Platforms | Windows |
| How PlayBound connects you | LAN-only (bridged over Connect) |
| Public lobby port | 27015/udp — only needed to open a self-hosted room to players outside your party |
Most home connections can't accept inbound traffic, which is normally what breaks self-hosting. PlayBound Connect puts everyone in the party on one private network instead, so the host is directly reachable without opening anything on their router.
Cry of Fear runs on a PlayBound-hosted server. Start a party, launch the game, and PlayBound puts everyone in the same room automatically.
No — PlayBound's server handles hosting, so nothing needs to be opened on your own connection.
Yes, for the modes above. Cry of Fear uses LAN-only (bridged over Connect) through PlayBound Connect.