Wolfenstein 3D via ECWolf is host-it-yourself through PlayBound Connect. Your PC runs the game and your party reaches it over Connect's overlay network — no port forwarding.
Your PC runs the game. Lowest latency, and your party reaches it over the PlayBound network — no port forwarding. The room ends when you quit.
| Max players | 11 |
|---|---|
| Platforms | Windows |
| How PlayBound connects you | direct connect |
Most home connections can't accept inbound traffic, which is normally what breaks self-hosting. PlayBound Connect puts everyone in the party on one private network instead, so the host is directly reachable without opening anything on their router.
Wolfenstein 3D via ECWolf is host-it-yourself through PlayBound Connect. Your PC runs the game and your party reaches it over Connect's overlay network — no port forwarding.
Wolfenstein 3D via ECWolf supports up to 11 players in one session.
No. Party members reach a self-hosted room over PlayBound Connect's overlay network, which needs no port forwarding. A port is only mapped if you make the room publicly joinable to people outside your party.
Yes, for the modes above. Wolfenstein 3D via ECWolf uses direct connect through PlayBound Connect.