A great PC game should not become a desk-only game because it expects a keyboard and mouse. PlayBound Controls gives it a controller layout made for its actual controls. Choose it when you press Play; PlayBound handles the translation while the game runs.
Under the hood
The controller is only the starting point. The profile in the middle is what makes its buttons mean the right thing to the game.
PlayBound reads the connected gamepad's buttons and sticks through a common input layer. The game does not need to recognize the controller itself.
A profile maps familiar actions such as Move, Confirm and Accelerate to the inputs that particular game expects. Editions can have different profiles when their controls differ.
For a game built around keyboard and mouse, PlayBound sends those commands while you play, then releases them when the game closes. The game files stay untouched.
The left stick can become movement while the right stick moves a pointer. Buttons can take on game actions like Confirm, Back or Attack. Each layout follows what feels natural for that game instead of forcing one universal keyboard map on everything.
Open the PlayBound overlay with Ctrl+P on Windows or ⌘+P on Mac. The Controls tab shows the active layout and its available adjustments; the same overlay holds server tools when you are playing together.
Today, PlayBound Controls translates physical gamepads to keyboard and mouse input on Windows. Games with good native controller support can use their own controls. Layout availability and verification are shown on each game's page.