
Default bindings for every input method Call of Duty: Mobile supports. These are the game's own defaults — anything you have remapped will differ.
Default gamepad layout, using the standard face-button names.
Only supported controllers work natively, and touch may still be required in menus.
| Action | Default input |
|---|---|
| Move / aim | Left / Right Stick |
| Jump / crouch | A / B |
| Action | Default input |
|---|---|
| Fire / aim down sights | Right / Left Trigger |
| Switch weapon | Y |
| Lethal / tactical equipment | Bumpers |
This game is built for mobile devices.
You can still save it to your library and install it later.
Console-sized firefights built for two thumbs.
| Action | Default input |
|---|
| Reload / interact | X |
|---|
Verified against the game by PlayBound.
Default touch and on-screen controls.
| Action | Default input |
|---|---|
| Move | Left virtual stick |
| Jump / crouch / prone | Action buttons |
| Action | Default input |
|---|---|
| Aim / look | Drag right side |
| Action | Default input |
|---|---|
| Fire / ADS | On-screen fire / aim buttons |
| Use scorestreak | Scorestreak button |
| Action | Default input |
|---|---|
| Reload / interact | On-screen buttons |
Verified against the game by PlayBound.