
Default bindings for every input method Luanti supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | W, A, S, D |
| Jump / sneak | Space / Shift |
| Toggle fly / fast | K / J |
| Action | Default input |
|---|---|
| Dig / attack | Left Mouse |
| Action | Default input |
|---|---|
| Place / use | Right Mouse |
An infinite voxel sandbox — and an engine for a thousand games.
| Action | Default input |
|---|---|
| Inventory | I |
| Action | Default input |
|---|---|
| Chat / command | T / / |
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
Gamepad support and labels depend on the Luanti build and selected game.
| Action | Default input |
|---|---|
| Move / look | Left / Right Stick |
| Jump | A / Cross |
| Action | Default input |
|---|---|
| Dig / attack | Right Trigger |
| Action | Default input |
|---|---|
| Place / use | Left Trigger |
| Action | Default input |
|---|---|
| Inventory | Y / Triangle |
Verified against the game by PlayBound.