
Pixel-art science-fiction RTS where miners reshape the economy and every battlefield demands another rematch.
That One Thing
The map is part of the economy
OpenHV clears the PlayBound Bar: a complete, competitive RTS with original assets, honest pressure, and no ownership strings attached.
Worth the cost
Free, or regularly available for $15 or less. Good developers deserve to be paid, and optional cosmetics, expansions, and premium extras are welcome. But we won't list games that sell competitive advantages, disguise a trial as free, or charge again to finish the core experience.
Ready to play
Playable and satisfying today. It can be unfinished; it cannot be unfun. We love supporting indie developers, but prototypes, broken releases, and promises of a future game do not make the cut.
Tested by PlayBound
We install it, launch it, and play it ourselves. We've spent hours building definitive editions and making multiplayer work, because a store-page claim is not the same as a game we can confidently put in front of you.
That One Thing
Every game needs that one thing we'd excitedly tell our friends about. It might be the mechanics, story, art, soundtrack, controls, community, or the way it brings people together. If it doesn't have one, it doesn't make the catalog.
OpenHV last verified against the bar on . Read the full standard →
OpenHV has the snap and readability of a classic command-bar RTS, but it is not borrowing somebody else’s armies. Its factions, units, terrain, sound, and pixel art are original, freely licensed work built by a community that wanted golden-age rhythm without legal luggage.
The best idea is its resource game. Miners do more than shuttle glowing rocks to a refinery. They deploy onto resource nodes, transform the ground, and turn map control into visible infrastructure. An outpost is not merely territory painted your color; it is a promise of production, power, and routes an opponent can read and attack.
That makes OpenHV immediately legible in multiplayer. Scout early, decide where the economy will live, protect the machinery that keeps it moving, and use combined arms before a quiet flank becomes a catastrophe. Matches support public lobbies, a live server browser, competitive ladder play, spectators, replays, bots, and community maps. Dedicated servers are first-class, including an official Docker image and headless launch scripts.
There is plenty away from the ladder. Skirmish AI gives new players room to learn, while handcrafted missions show objectives more inventive than simply erasing another base. The encyclopedia is useful, the interface carries OpenRA’s modern conveniences, and infinite production queues save exactly the repetitive clicking old RTS games mistook for difficulty.
PlayBound installs the official 64-bit Windows package directly from GitHub in one click. There is no Steam client, EA account, Epic launcher, or commercial data hunt. The game arrives as a self-contained community release, while server integration surfaces active lobbies and players alongside PlayBound-hosted sessions.
Controller support is where we stay conservative. OpenHV is designed around mouse, keyboard, hotkeys, drag selection, and rapid camera movement. Steam Input can translate a gamepad into pointer commands, but the project does not present native controller play as supported, so we do not stamp it with a misleading badge.
OpenHV feels like a real game rather than an engine demonstration: opinionated factions, an active ruleset, original campaigns, and maps made for human opponents. It is compact enough to try on impulse and deep enough that the second match starts rewriting the first.
We picked OpenHV because it delivers the whole promise of open gaming in one download: original assets, transparent code, active multiplayer, dedicated hosting, and a design that stands on its own. It benefits from OpenRA’s mature foundations without feeling like a reskin. The transforming resource economy gives every map a tactical story, while community servers and a competitive ladder make it worth keeping installed. Most importantly, it gives PlayBound the clean experience—one click, no storefront launcher, no paid base game, and no missing content.
Great if you want
Look elsewhere if
Checking…
Minimum
1.0 GHz CPU · 1 GB RAM · OpenGL 2.0 compatible GPU · 200 MB storage
Recommended
2.0 GHz Dual-Core CPU · 2 GB RAM · Dedicated GPU · 500 MB storage
Yes. Code, artwork, music, and playable content are free and open source; no commercial base game is required.
Yes. It includes public lobbies, a server browser, community matches, ladder support, spectators, and replays.
Yes. OpenHV provides headless server scripts, server mode, and an official Docker image.
Not as an official native scheme. It is designed for mouse, keyboard, and RTS hotkeys.
| Move / order | Right Mouse |
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More screenshots and trailers live on the official OpenHV site.
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