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Pixel-art science-fiction RTS where miners reshape the economy and every battlefield demands another rematch.
That One Thing
Snaking stealth hovertanks through a canyon while enemy radar sweeps overhead, and uncloaking six railguns right on the doorstep of their unguarded mining refinery.
OpenHV resurrects Hard Vacuum, an unreleased 1990s pixel-art sci-fi real-time strategy project originally conceived by game designer Daniel Cook. Rebuilt from the ground up on the robust OpenRA engine, OpenHV transforms those lost retro assets into a fast-paced, polished, standalone tactical RTS.
Set in a harsh, corporate-dominated sci-fi universe, three asymmetric factions—the militaristic Hegemony, the agile robotics of Dystopia, and the heavy corporate defense forces—clash over vital alien resources. Players harvest mineral fields, erect sprawling power grids and production plants, and deploy combined-arms forces of mechanized infantry, stealth hovercraft, and heavy artillery walkers.
Because OpenHV is built on OpenRA, it inherits two decades of modern RTS infrastructure: crisp high-resolution UI, modern zoom controls, fluid pathfinding, customizable hotkeys, intelligent attack-move commands, and robust online netcode with dedicated public servers.
With both single-player skirmish modes against adjustable AI commanders, handcrafted map packages, and an integrated map editor, OpenHV delivers the pure, unadulterated joy of golden-era RTS warfare without legacy compatibility headaches.
OpenHV represents the best of open-source indie development: rescuing beautiful forgotten 90s pixel art and pairing it with the modern engine power of OpenRA. It provides an immediate, balanced, DRM-free strategy experience that runs flawlessly on any computer.
Great if you want
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Minimum
1.0 GHz CPU · 1 GB RAM · OpenGL 2.0 compatible GPU · 200 MB storage
Recommended
2.0 GHz Dual-Core CPU · 2 GB RAM · Dedicated GPU · 500 MB storage
Yes, 100% free and open source (GPL-3.0). All code, artwork, audio, and maps are licensed for free distribution with no purchases or ads.
Hard Vacuum was a 1990s real-time strategy game developed by Daniel Cook that went unreleased. Cook released the pixel art and assets to the public domain, allowing the OpenHV team to build a complete game around them using OpenRA.
No. OpenHV is a completely standalone game. It uses the OpenRA engine under the hood, but packages everything you need into a single download.
Yes. OpenHV features an integrated in-game multiplayer server browser, allowing you to join public matches or host games with friends over the internet or LAN.
Yes. You can play custom Skirmish matches against multiple AI difficulty levels across dozens of included maps, or create custom battlegrounds with the integrated map editor.
Yes. OpenHV supports up to 12 players. You can have PlayBound start a dedicated server for your group and host a game on your own PC. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher, with the dedicated server started for you if you choose one. It also supports LAN play, a ranked ladder, and spectating. There is no subscription and no paid multiplayer tier.
Community
Official Discord
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Developers can contact PlayBound to verify an official community link.
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Chat with PlayBound players in #openhv.
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This game has no native or PlayBound-enhanced controller support yet.
Default bindings for every input method OpenHV supports. These are the game's own defaults — anything you have remapped will differ.
OpenHV uses OpenRA-style controls; mod updates can change individual hotkeys.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move / order | Right Mouse |
| Action | Default input |
|---|---|
| Move camera | Arrow keys / Mouse edge |
| Action | Default input |
|---|---|
| Attack-move | A + Click |
| Stop | S |
| Action | Default input |
|---|---|
| Select units | Left Mouse |
| Action | Default input |
|---|---|
| Create group | Ctrl + 0–9 |
| Select group | 0–9 |
| Action | Default input |
|---|---|
| Deploy / undeploy | F |
Verified against the game by PlayBound.
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