
Default bindings for every input method The Ur-Quan Masters supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Navigate / steer | Arrow keys |
| Action | Default input |
|---|---|
| Primary weapon | Right Ctrl |
| Special ability | Right Shift |
| Action | Default input |
|---|---|
| Confirm / talk | Enter |
A galaxy-sized adventure with a two-player grudge match hidden in its pocket.
| Action | Default input |
|---|
| Cancel / menu | Esc |
|---|
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
Gamepads and joysticks work, but nothing is mapped until you turn it on. UQM ships two joystick profiles — primary and secondary — which you select in the keys config menu inside the game; changing what the buttons do means hand-editing keys.cfg in your settings folder, which documents its own format. One gotcha worth knowing: launching UQM with the controller unplugged scrambles or wipes the joystick configuration. If that happens, delete keys.cfg and the game writes a fresh default on next launch.