
Default bindings for every input method Yarntown supports. These are the game's own defaults — anything you have remapped will differ.
Solarus input mappings are configurable; displayed controller labels follow an Xbox-style layout.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | Arrow keys |
| Dodge / roll | X |
| Action | Default input |
|---|---|
| Attack | C |
| Action | Default input |
|---|---|
| Interact / confirm | Space |
A gothic hunt reimagined in a 2D Zelda-style action-RPG engine.
| Action | Default input |
|---|
| Pause / inventory | Enter |
|---|
Source: Solarus Games: Yarntown
Default gamepad layout, using the standard face-button names.
| Action | Default input |
|---|---|
| Move | D-pad / Left Stick |
| Dodge / roll | B / Circle |
| Action | Default input |
|---|---|
| Attack | A / Cross |
| Action | Default input |
|---|---|
| Interact / confirm | X / Square |
| Action | Default input |
|---|---|
| Pause / inventory | Menu / Start |
Verified against the game by PlayBound.