PlayBound gets you and your friends into Quake Champions together — matching up the party and launching the game for everyone at once. Multiplayer itself, once you're in, runs entirely through Quake Champions's own service.
| Max players | 8 |
|---|---|
| Platforms | Windows, Linux |
| How PlayBound connects you | Party presence and launch only — multiplayer is the game's own service |
PlayBound helps you find your friends, form a party, and launch Quake Champions together in one click. It doesn't run Quake Champions's matchmaking, lobbies, or game servers — that stays exactly as Quake Champions built it, unmodified. If something about multiplayer itself isn't working, that's a Quake Champions question, not a PlayBound one.
PlayBound gets you and your friends into Quake Champions together — matching up the party and launching the game for everyone at once. Multiplayer itself, once you're in, runs entirely through Quake Champions's own service.
Quake Champions supports up to 8 players in one session.
Quake Champions is available on Windows, Linux, though cross-play support isn't confirmed — check the game's own platform requirements before your party mixes systems.
No. PlayBound handles party presence and launching the game together; the multiplayer connection itself is Quake Champions's own official service, unmodified.