Teeworlds can join a public dedicated server from the live list, or you can host a private room on your own PC or a PlayBound server. Joining a public server is the default.
Join a community dedicated server from the live list. You will play with whoever is already there — not a private room.
Your PC runs the game. Lowest latency, and your party reaches it over the PlayBound network — no port forwarding. The room ends when you quit.
We host the room on our server. It stays up even if you leave, and anyone can join without being in your party.
| Max players | 16 |
|---|---|
| Platforms | Windows, macOS, Linux |
| How PlayBound connects you | dedicated server |
| Public lobby port | 8303/udp — only needed to open a self-hosted room to players outside your party |
Most home connections can't accept inbound traffic, which is normally what breaks self-hosting. PlayBound Connect puts everyone in the party on one private network instead, so the host is directly reachable without opening anything on their router.
Teeworlds can join a public dedicated server from the live list, or you can host a private room on your own PC or a PlayBound server. Joining a public server is the default.
Teeworlds supports up to 16 players in one session.
No. Party members reach a self-hosted room over PlayBound Connect's overlay network, which needs no port forwarding. A port is only mapped if you make the room publicly joinable to people outside your party.
Teeworlds is available on Windows, macOS, Linux, though cross-play support isn't confirmed — check the game's own platform requirements before your party mixes systems.
Yes, for the modes above. Teeworlds uses dedicated server through PlayBound Connect.