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Head to head

Daggerfall vs Morrowind

Short answer

Daggerfall Unity and OpenMW are both free, actively developed, modern engine ports of classic Elder Scrolls games. Daggerfall is procedurally generated at a scale no other RPG matches; Morrowind is smaller but entirely hand-crafted, with a much larger mod ecosystem. Neither costs anything, since both require only the freely available original game data.

Two Elder Scrolls games, six years and one engine generation apart. Daggerfall (Unity) is a procedurally-generated continent the size of a real country; Morrowind (OpenMW) is a much smaller, hand-crafted island. The choice is really about scale versus craftsmanship.

The Elder Scrolls II: Daggerfall vs The Elder Scrolls III: Morrowind at a glance

The Elder Scrolls II: DaggerfallThe Elder Scrolls III: Morrowind
Engine used hereDaggerfall UnityOpenMW
World generationProcedural — a landmass roughly the size of Great BritainEntirely hand-placed, much smaller
Download size~500 MB~2.5 GB
Quest designProcedurally generated, repeats over timeHand-written, unique per quest
CombatClassic, simpler swing-basedMore developed skill and stat system
Mod sceneLarge, engine-focused (DFU is open-source)One of gaming's largest, decades deep
Best first pickIf scale and emergent stories excite youIf you want a tighter, more authored world

Choose The Elder Scrolls II: Daggerfall if…

You want an almost incomprehensibly large world, are fine with procedurally-repeating quests, and like the idea of a truly open, dated-but-charming RPG.

RPGSandbox500 MB
Full details

Choose The Elder Scrolls III: Morrowind if…

You want a smaller, denser world where every quest and location was hand-placed, and you want access to the biggest fantasy mod scene there is.

RPGAdventureSandbox1.0 GB
Full details

Against the PlayBound Bar

Daggerfall is one of our favorite examples of a game that was wildly ahead of its time, and the Unity version makes it much easier to appreciate why. The original is enormous, weird, uncompromising, and full of systems that modern RPGs still struggle to replicate. With Daggerfall Unity, this legendary RPG feels less like an archaeological dig and more like a genuinely playable adventure.

Morrowind clears the PlayBound Bar: an unparalleled open-world roleplaying masterpiece, fully revitalized on modern hardware by the open-source OpenMW engine, offering hundreds of hours of unguided fantasy exploration with unmatched atmosphere and depth.

What the bar measures →

Questions

The Elder Scrolls II: Daggerfall or The Elder Scrolls III: Morrowind — which should I play?

Daggerfall Unity and OpenMW are both free, actively developed, modern engine ports of classic Elder Scrolls games. Daggerfall is procedurally generated at a scale no other RPG matches; Morrowind is smaller but entirely hand-crafted, with a much larger mod ecosystem. Neither costs anything, since both require only the freely available original game data.

Who should choose The Elder Scrolls II: Daggerfall?

You want an almost incomprehensibly large world, are fine with procedurally-repeating quests, and like the idea of a truly open, dated-but-charming RPG.

Who should choose The Elder Scrolls III: Morrowind?

You want a smaller, denser world where every quest and location was hand-placed, and you want access to the biggest fantasy mod scene there is.

Are The Elder Scrolls II: Daggerfall and The Elder Scrolls III: Morrowind both free?

Yes. The Elder Scrolls II: Daggerfall is released under Freeware (original data free from Bethesda) · Open Source (Daggerfall Unity) and The Elder Scrolls III: Morrowind under Commercial. Both are entirely free with no trials, paid tiers or in-game purchases.

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