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A Metroid Prime-sized idea compressed into a delirious 64-by-64 first-person world.
That One Thing
The entire 3D world renders at 64 by 64 pixels, so your imagination becomes part of the graphics pipeline.
Meteorite looks like a memory of a game rather than a game itself. Corridors shimmer into chunky blocks. Distant doors become colored suggestions. An alien facility rises from a 64-by-64-pixel window, then expands in your head until it feels much larger than the screen has any right to hold. That severe resolution was the rule of LOWREZJAM 2018, but developer bauxite turned it from a stunt into the game's identity.
The structure is pure miniature metroidvania. You arrive underpowered, explore branching rooms, discover beam upgrades, and gain movement abilities that turn earlier dead ends into new routes. The first-person view points straight at Metroid Prime, yet the stripped-down scale changes how exploration feels. Landmarks matter. Color matters. You learn the facility as a set of silhouettes and moods rather than a detailed map. When a route finally opens because a new weapon breaks the right barrier, the payoff lands cleanly.
Combat is simple and direct. Turrets guard the halls, hazards punish careless movement, and a huge floating eyeball boss fills the tiny view with purple laser fire. The limited picture can make orientation difficult, especially when rooms use similar shapes or effects bloom across the screen. That confusion is partly the point and partly an honest limitation. Meteorite asks you to accept visual ambiguity in exchange for atmosphere no high-resolution remake could reproduce.
The whole adventure was built in Godot 3.0 for a game jam, so do not arrive expecting a sprawling campaign or layers of polish. It is a compact experiment with a few rough edges, keyboard-and-mouse controls, and a run time suited to one focused sitting. The reward is how complete it feels within those boundaries. There is a world to understand, a progression loop that folds back on itself, a soundtrack that deepens the isolation, and a real conclusion waiting beyond the final fight.
Official downloads are available for Windows, macOS, and Linux, and the source code is open under MIT with share-alike assets. That openness fits the game's generous spirit. Meteorite is small enough to download on impulse and distinctive enough to remember years later. Plenty of games imitate the look of old hardware. This one uses an absurd technical limit to make exploration feel mysterious again.
We picked Meteorite because its 64-by-64 presentation is not a filter pasted over ordinary design. It changes navigation, threat recognition, atmosphere, and the way your brain completes every room. Underneath the visual trick is a real, compact metroidvania with upgrades, backtracking, combat, and a memorable boss. It is free, open source, and available on all three desktop platforms. The rough edges are visible, but so is the imagination.
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Minimum
64-bit Windows, macOS, or Linux; 1.5 GHz dual-core, 1 GB RAM, OpenGL 3.3 graphics, 100 MB storage; keyboard and mouse
Recommended
Any 64-bit desktop from the last decade; 2 GHz dual-core, 2 GB RAM, modern integrated graphics; keyboard and mouse
Yes. The official itch.io page offers it as a name-your-own-price download, including free.
Official 64-bit downloads are available for Windows, macOS, and Linux.
It was made for LOWREZJAM 2018 and renders its 3D world at just 64 by 64 pixels.
It is a single-player keyboard-and-mouse game. Limited gamepad behavior has been reported, but full controller support is not documented.
No. Meteorite is a single-player game, so there is no multiplayer mode to join or host.
Community
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Start a party →A PlayBound controller profile is being tested for this game. You can choose the preview in the Windows launcher; its layout may still need tuning.
How PlayBound Controls worksDefault bindings for every input method Meteorite supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | W, A, S, D / Arrow keys |
| Action | Default input |
|---|---|
| Aim / fire | Mouse / Left Mouse |
| Action | Default input |
|---|---|
| Interact | E / Space |
| Action | Default input |
|---|---|
| Pause / back | Esc |
Verified against the game by PlayBound.
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