
Default bindings for every input method The Elder Scrolls III: Morrowind supports. These are the game's own defaults — anything you have remapped will differ.
Bindings vary by edition and are remappable. The controller layout documents OpenMW, PlayBound's default edition.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | W, A, S, D |
| Jump | E |
| Sneak | Left Ctrl |
| Run | Left Shift |
| Action | Default input |
|---|---|
| Look / turn | Mouse |
Get off the boat, ignore the prophecy, and get wonderfully lost.
| Action | Default input |
|---|
| Ready weapon | F |
|---|---|
| Ready magic | R |
| Attack / cast | Left Mouse |
| Action | Default input |
|---|---|
| Activate / use | Space |
| Action | Default input |
|---|---|
| Inventory / character menu | Right Mouse |
| Action | Default input |
|---|---|
| Journal | J |
| Rest | T |
Source: Morrowind GOTY PC manual
Default gamepad layout, using the standard face-button names.
Native controller support applies to the OpenMW edition. Classic Windows Morrowind is keyboard-and-mouse; TES3MP follows its OpenMW-derived client settings.
| Action | Default input |
|---|---|
| Move | Left Stick |
| Action | Default input |
|---|---|
| Look | Right Stick |
| Action | Default input |
|---|---|
| Attack / cast | Right Trigger |
| Ready weapon / magic | Face buttons |
| Action | Default input |
|---|---|
| Activate / confirm | A / Cross |
| Action | Default input |
|---|---|
| Cancel / open menu | B / Circle |
| Navigate menus | D-pad / Sticks |
Source: OpenMW documentation