
A 2D galaxy of freedom, factions, and consequences.
## What's Changed * Added Imperial garbage dump by @Lineth in https://github.com/naev/naev/pull/2685 * Allow mods to adjust POI NPC priority by @clintonmead in https://github.com/naev/naev/pull/2699 * Za'lek Demon Variant by @Lineth in https://github.com/naev/naev/pull/2713 * some new ships and outfits in https://github.com/naev/naev/pull/2715 * Fixes/wording improvements to the Yetmer-O'rez strings in https://github.com/naev/naev/pull/2730 * ambush hunter bugfix by @johann1764 in https://github.com/naev/naev/pull/2756 * Bioship Updates, Polishing and Improvements by @johann1764 in http
This is a minor hotfix that mainly addresses an issue with 0.12.5 that broke point defense weapons for the player. If all goes well, this should be the last 0.12.x release. The new version should be compatible with older save games, and will update things as necessary. ### Changes since 0.12.5 * Dvaered Negotiation 1: update the location of the target on the map * Dvaered Sabotage: no longer fail the mission if the target jumps out after boarding * Fixed point defense turning off all the time * Minor typo fixes and translation updates
This is the fifth and most likely last maintenance patch of the 0.12.0 release. It includes fixes to a major bug causing spawning ships to be much less diverse than they should have been. With the new version you should now see all sorts of ships all over instead of the same ones over and over. Furthermore, in preparation for upcoming changes in libxml, we have removed save game compression. Although Naev should still be able to load compressed save games, it will only save them without compression from now on. From 0.13.0 onwards, and on systems using newer versions of libxml,
This is the fourth maintenance patch of the 0.12.0 release. It contains fixes for several crashes, including a fairly high impact one when shooting asteroids with explosive weapons. It also ensures that no pirate presence leaks into the area around the starting system, and makes sure some missions are completable. This release looks set to be the final of the 0.12.x series as we focus on the 0.13.0 release that is slated for December this year. The new version should be compatible with older save games, and will update things as necessary. ### Changes since 0.12.3 * More robust jump ch
This is the third maintenance patch of the 0.12.0 release, that fixes a bunch of minor issues. Some of the larger fixes include not being able to stealth with active point defense, and distress signals causing hostility cascades which could be a problem especially in the Frontier. We don’t anticipate too many more problems and have shifted most of the focus on development of the next major release. ## Changes since 0.12.2 * Sirius preacher gives +4% shield regeneration, not +4 GW shield regeneration * Largus Gene Drive (Nyx) has a max speed of 175, not 275 * Tweaked Melendez Mam