
Default bindings for every input method OpenClonk supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move / climb | W, A, S, D |
| Jump | Space |
| Action | Default input |
|---|---|
| Aim / use item | Mouse / Left Mouse |
| Interact / enter | E |
| Action | Default input |
|---|---|
| Inventory slots | 1–0 |
Dig, build, battle, and improvise when the physics refuse your plan.
| Drop item | Q |
|---|
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
| Action | Default input |
|---|---|
| Move / aim | Left / Right Stick |
| Jump | A / Cross |
| Action | Default input |
|---|---|
| Use item | Right Trigger |
| Interact | X / Square |
| Action | Default input |
|---|---|
| Cycle inventory | Bumpers |
Verified against the game by PlayBound.