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Dig, build, battle, and improvise when the physics refuse your plan.
That One Thing
The best solution is usually the one your crew invents mid-disaster.
OpenClonk is a multiplayer sandbox that refuses to separate building from action. Your crew can dig through terrain, harvest materials, assemble structures and vehicles, then use the same tools in exploration, settlement or combat scenarios. The result feels less like following a prescribed strategy and more like solving a physical problem together.
That freedom is the attraction. A careful bridge can become an escape route, a poorly placed explosive can redraw the map, and a machine built for one job often creates three unexpected ones. Cooperative scenarios reward communication without demanding perfect execution, while competitive rounds turn every construction project into a potential ambush.
The game shows its age in menus, onboarding and presentation. New players should expect a learning session before the controls and object interactions feel natural, and public matchmaking is not the reason to install it. Bring friends, choose a straightforward scenario, and treat the first round as an experiment. Once the group understands how digging, carrying and construction fit together, OpenClonk reveals a rare kind of multiplayer depth: systems broad enough to support a sensible plan, and physics mischievous enough to make that plan memorable. It is free, open-source and wonderfully willing to let players create their own stories.
We picked OpenClonk because few multiplayer games let a group solve problems this physically. A bridge, tunnel or improvised machine can be a plan, a weapon, or the start of a much better disaster.
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Minimum
Modern web browser
Recommended
Modern web browser
Yes. OpenClonk is released under Free to play and costs nothing to download or play.
About 250 MB.
Windows.
No account is required to download or play.
Yes. OpenClonk has multiplayer. You can host a game on your own PC. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher. There is no subscription and no paid multiplayer tier.
This game natively supports a controller — no setup needed.
Default bindings for every input method OpenClonk supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move / climb | W, A, S, D |
| Jump | Space |
| Action | Default input |
|---|---|
| Aim / use item | Mouse / Left Mouse |
| Interact / enter | E |
| Action | Default input |
|---|---|
| Inventory slots | 1–0 |
| Drop item | Q |
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
| Action | Default input |
|---|---|
| Move / aim | Left / Right Stick |
| Jump | A / Cross |
| Action | Default input |
|---|---|
| Use item | Right Trigger |
| Interact | X / Square |
| Action | Default input |
|---|---|
| Cycle inventory | Bumpers |
Verified against the game by PlayBound.
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