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The Legend of Zelda: Book of Mudora cover
169 MB
overviewinstallguidesachievementsnewsdiscussionreviewsmedia
RPG
Action
Adventure

The Legend of Zelda: Book of Mudora

A fan-made Zelda-style adventure set generations after Twilight Princess.

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That One Thing

Why The Legend of Zelda: Book of Mudora sticks with us

Eight complete temples and a two-continent Hyrule, built and still actively updated by a single developer nearly a decade after its first release — this isn't a two-hour tribute, it's a full campaign.

The PlayBound Bar

3 of 4 met

Book of Mudora plays like a proper full-length Zelda campaign — eight real temples, a two-continent overworld, and years of steady updates — built entirely by one Solarus-engine developer with no studio behind it.

  • Worth the cost

    Free, or regularly available for $15 or less. Good developers deserve to be paid, and optional cosmetics, expansions, and premium extras are welcome. But we won't list games that sell competitive advantages, disguise a trial as free, or charge again to finish the core experience.

  • Ready to play

    Playable and satisfying today. It can be unfinished; it cannot be unfun. We love supporting indie developers, but prototypes, broken releases, and promises of a future game do not make the cut.

  • Tested by PlayBound

    We install it, launch it, and play it ourselves. We've spent hours building definitive editions and making multiplayer work, because a store-page claim is not the same as a game we can confidently put in front of you.

  • That One Thing

    Every game needs that one thing we'd excitedly tell our friends about. It might be the mechanics, story, art, soundtrack, controls, community, or the way it brings people together. If it doesn't have one, it doesn't make the catalog.

The Legend of Zelda: Book of Mudora last verified against the bar on August 26, 2026. Read the full standard →

About The Legend of Zelda: Book of Mudora

The Legend of Zelda: Book of Mudora is a fan-made action-RPG built on the Solarus engine by developer Matt Wright, first released in August 2017 and still receiving updates — most recently in mid-2026, running on the newer Solarus 2.0.0 engine after starting out on an older version. Set generations after Twilight Princess, it follows a Link-style hero racing to stop the Dark Tribe from destroying Hyrule by claiming the power of the Book of Mudora, a mission that spans two separate continents within the kingdom rather than a single unified map.

Structurally, it's built the way an official 2D Zelda game is built: eight distinct temples anchor the campaign, each with its own puzzles, items, and boss, alongside an overworld sized to match — not a short tribute level or two, but a genuine full-length adventure. Progress follows the familiar Zelda loop of finding a dungeon item, using it to solve that dungeon's puzzles and beat its boss, then carrying the new tool back into the overworld to reach areas that were previously blocked. Along the way, the story has the hero helping several of Hyrule's other races work through their own conflicts, which gives the two-continent setting more texture than eight dungeons run back-to-back with nothing else between them.

What stands out is the timeline. Book of Mudora has been in active development for close to a decade, moving from its 2017 debut through a full engine upgrade to Solarus 2.0.0 and up to version 1.5, adding all-ages content, multiple language options, and configurable controls along the way. That's a maintenance commitment most free fan projects — and plenty of commercial ones — don't sustain, and it shows in how complete the finished structure feels rather than how ambitious the original pitch sounded.

PlayBound lists it because a solo developer sustaining a full eight-temple Zelda-style campaign for the better part of a decade, entirely for free, on an open-source engine, is exactly the kind of long-haul independent work that's easy to miss without a catalog actively surfacing it. It's not a tech demo or a weekend project — it's a complete game that happens to cost nothing and answer to no publisher.

Why we picked it

We picked Book of Mudora because it's one of the clearest examples in PlayBound's catalog of what sustained, unpaid effort can produce: eight full temples and a two-continent Hyrule, built and still maintained by one developer for close to a decade with no publisher and no obligation to finish. That kind of long-haul commitment is easy to overlook in a landscape full of short-lived game jam entries and abandoned early builds, and it deserves more than a forum thread only the Solarus community would ever stumble across.

Who it's for

Great if you want

  • +Anyone who wants a genuinely full-length Zelda-style campaign, not a short tribute level
  • +Fans of classic top-down Zelda structure — dungeon item, puzzle, boss, repeat — done at real scale

Look elsewhere if

  • −Anyone looking for a quick one-sitting game — eight temples across two continents is a real time commitment
  • −Players expecting official Nintendo assets or voice acting — this is built entirely from the Solarus engine's own tools

Features

Singleplayer
Controller Support

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System Requirements

Minimum

See official site

Recommended

See official site

Frequently asked questions about The Legend of Zelda: Book of Mudora

Is The Legend of Zelda: Book of Mudora free?

Yes. The Legend of Zelda: Book of Mudora is released under Free · Fan Game (Non-Commercial) and costs nothing to download or play.

How big is the The Legend of Zelda: Book of Mudora download?

About 169 MB. The minimum system requirements are See official site.

What platforms does The Legend of Zelda: Book of Mudora run on?

Windows.

Do I need an account to play The Legend of Zelda: Book of Mudora?

No account is required to download or play.

More Like This

M

Matt Wright

Released2017
LicenseFree · Fan Game (Non-Commercial)
PlatformsWindows
Download size169 MB
LaunchInstall
Steam DeckCompatible
Official website →

Tags

2DPixel ArtIndie

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