Spawns AI tow aircraft so gliders can launch from airports that ship without a tow scenario.
Aerotow Everywhere is a community add-on for FlightGear. Puts an aerotow service at every airport instead of only a handful of bundled scenarios. PlayBound unzips the add-on into FlightGear's Addons folder, then Play FlightGear — PlayBound passes --addon for each installed module. After the first run, add --data= pointing at $FG_HOME/Export/Addons/org.flightgear.addons.aerotoweverywhere (or the path printed in fgfs.log) so AI models load. Mods are versioned separately from the base game — match the recommended engine or client release before joining multiplayer, and keep a clean backup of your settings if you experiment with several packs at once. PlayBound only lists projects that publish redistributable archives or clear external download pages. Always read the upstream README for credits, required assets, and known incompatibilities.
Compatibility: FlightGear 2024.1+ addon module (`--addon`)
Install with the PlayBound Launcher
The launcher installs this into (game root) for FlightGear. If the base game is missing, it will install that first.
Install with PlayBound. The archive is unzipped into FlightGear's Addons folder (FG_HOME), not the game bin directory.
Play FlightGear from PlayBound. The launcher passes --addon for each installed add-on module that still has addon-main.nas.
Yes. Aerotow Everywhere is released under GPL / FlightGear add-on and costs nothing. Neither it nor FlightGear has any paid content.
FlightGear, which is itself free. Aerotow Everywhere is an add-on and will not run standalone.
The PlayBound Launcher installs it in one click from FlightGear's mods list. You can also install it by hand — full steps are on this page.
Roughly 20 MB, on top of the base FlightGear installation.
Yes. The source is published at github.com/PlayeRom/flightgear-addon-aerotow-everywhere under GPL / FlightGear add-on.