Lets you taxi and park the Cessna 172/182 without the stock ground-damage logic firing.
noGroundDamage is a community add-on for FlightGear. A small safety switch for training circuits in the default Cessnas. PlayBound unzips the add-on into FlightGear's Addons folder, then Play FlightGear — PlayBound passes --addon for each installed module. Mods are versioned separately from the base game — match the recommended engine or client release before joining multiplayer, and keep a clean backup of your settings if you experiment with several packs at once. PlayBound only lists projects that publish redistributable archives or clear external download pages. Always read the upstream README for credits, required assets, and known incompatibilities.
Compatibility: FlightGear 2024.1+ addon module (`--addon`)
Install with the PlayBound Launcher
The launcher installs this into (game root) for FlightGear. If the base game is missing, it will install that first.
Install with PlayBound. The archive is unzipped into FlightGear's Addons folder (FG_HOME), not the game bin directory.
Play FlightGear from PlayBound. The launcher passes --addon for each installed add-on module that still has addon-main.nas.
Yes. noGroundDamage is released under GPL / FlightGear add-on and costs nothing. Neither it nor FlightGear has any paid content.
FlightGear, which is itself free. noGroundDamage is an add-on and will not run standalone.
The PlayBound Launcher installs it in one click from FlightGear's mods list. You can also install it by hand — full steps are on this page.
Roughly 2 MB, on top of the base FlightGear installation.
Yes. The source is published at github.com/hbeni/fgfs-noGroundDamage under GPL / FlightGear add-on.