
Real-time surface caustics, wake ripples, and underwater light refraction.
0 playing nowFor OpenLara
Enables dynamic procedural water ripples and underwater light refraction shaders.
Dynamic Fluid Water & Underwater Shaders is a community add-on for OpenLara. Real-time fluid simulation and underwater volumetric caustics. Use the PlayBound launcher to drop the archive into the correct OpenLara content folder, then enable the mod from the game's mod or content menu. Mods are versioned separately from the base game — match the recommended engine or client release before joining multiplayer, and keep a clean backup of your settings if you experiment with several packs at once. PlayBound only lists projects that publish redistributable archives or clear external download pages. Always read the upstream README for credits, required assets, and known incompatibilities.
Compatibility: OpenLara Engine / WebAssembly
Install with the PlayBound Launcher
The launcher installs this into shaders/ for OpenLara. If the base game is missing, it will install that first.