
A Quake II total conversion with a sci-fi invasion campaign.
0 playing nowReplaces Quake II's campaign with a new sci-fi invasion total conversion.
CodeRED replaces Quake II's campaign with a new defence-of-Earth story. The 1.1 release is a single setup executable of about 100 MB. PlayBound downloads it into a mod folder, then you run it and choose your Quake II directory.
Install with the PlayBound Launcher
The launcher installs this into mods/quake-ii-codered-battle-for-earth/ for Quake II Enhanced. If the base game is missing, it will install that first.
Install Quake II Enhanced first if you have not already — CodeRED: Battle for Earth is an add-on and needs the base game.
The quickest route is the PlayBound Launcher: open Quake II Enhanced, find CodeRED: Battle for Earth in its mods list and press Install. The launcher downloads the official release and places it in the right folder for you.
To install it by hand, download the archive directly from https://mirror.playbound.club/launcher-packages/games/quake-ii-enhanced/1791570605969-codered-battle-for-earth-v11.exe.
Extract the archive into the "mods/quake-ii-codered-battle-for-earth" folder inside your Quake II Enhanced installation directory.
Start Quake II Enhanced and enable CodeRED: Battle for Earth from the in-game mods or add-ons menu. The download is roughly 95 MB.
Yes. CodeRED: Battle for Earth is released under Freeware fan mod and costs nothing. Neither it nor Quake II Enhanced has any paid content.
Quake II Enhanced, which is itself free. CodeRED: Battle for Earth is an add-on and will not run standalone.
The PlayBound Launcher installs it in one click from Quake II Enhanced's mods list. You can also install it by hand — full steps are on this page.
Roughly 95 MB, on top of the base Quake II Enhanced installation.