
A team-based Quake II mod: play as aliens or humans in an asymmetric battle.
0 playing nowAdds an asymmetric alien-versus-human team mode to Quake II.
Gloom pits two asymmetric teams against each other: aliens that evolve through classes and humans that build and defend. Version 1.3 Easy Install bundles everything into one setup executable. Run it from the mod folder and point it at your Quake II installation.
Install with the PlayBound Launcher
The launcher installs this into mods/quake-ii-gloom/ for Quake II Enhanced. If the base game is missing, it will install that first.
Install Quake II Enhanced first if you have not already — Gloom is an add-on and needs the base game.
The quickest route is the PlayBound Launcher: open Quake II Enhanced, find Gloom in its mods list and press Install. The launcher downloads the official release and places it in the right folder for you.
To install it by hand, download the archive directly from https://mirror.playbound.club/launcher-packages/games/quake-ii-enhanced/1791570199038-gloom13easyinstall_105.zip.
Extract the archive into the "mods/quake-ii-gloom" folder inside your Quake II Enhanced installation directory.
Start Quake II Enhanced and enable Gloom from the in-game mods or add-ons menu. The download is roughly 42 MB.
Yes. Gloom is released under Open-source fan mod and costs nothing. Neither it nor Quake II Enhanced has any paid content.
Quake II Enhanced, which is itself free. Gloom is an add-on and will not run standalone.
The PlayBound Launcher installs it in one click from Quake II Enhanced's mods list. You can also install it by hand — full steps are on this page.
Roughly 42 MB, on top of the base Quake II Enhanced installation.