HoloCure - Save the Fans! is host-it-yourself through PlayBound Connect. Your PC runs the game and your party reaches it over Connect's overlay network — no port forwarding.
Your PC runs the game. Lowest latency, and your party reaches it over the PlayBound network — no port forwarding. The room ends when you quit.
| Max players | 4 |
|---|---|
| Platforms | Windows, Linux |
| How PlayBound connects you | LAN-only (bridged over Connect) |
Most home connections can't accept inbound traffic, which is normally what breaks self-hosting. PlayBound Connect puts everyone in the party on one private network instead, so the host is directly reachable without opening anything on their router.
HoloCure - Save the Fans! is host-it-yourself through PlayBound Connect. Your PC runs the game and your party reaches it over Connect's overlay network — no port forwarding.
HoloCure - Save the Fans! supports up to 4 players in one session.
No. Party members reach a self-hosted room over PlayBound Connect's overlay network, which needs no port forwarding. A port is only mapped if you make the room publicly joinable to people outside your party.
HoloCure - Save the Fans! is available on Windows, Linux, though cross-play support isn't confirmed — check the game's own platform requirements before your party mixes systems.
Yes, for the modes above. HoloCure - Save the Fans! uses LAN-only (bridged over Connect) through PlayBound Connect.