Re-Volt (RVGL) works with PlayBound Connect two ways: host it yourself on your own PC, or run it on a PlayBound server. A PlayBound server is the default — your party reaches the host over Connect's overlay network, so nobody forwards a port.
Your PC runs the game. Lowest latency, and your party reaches it over the PlayBound network — no port forwarding. The room ends when you quit.
Connect online multiplayer for local co-op games: the game runs on your PC; friends join with the link (keyboard & mouse by default, pads optional) ± game view.
We host the room on our server. It stays up even if you leave, and anyone can join without being in your party.
| Max players | 16 |
|---|---|
| Platforms | Windows, macOS, Linux, Android |
| How PlayBound connects you | dedicated server |
| Public lobby port | 2310/udp — only needed to open a self-hosted room to players outside your party |
Most home connections can't accept inbound traffic, which is normally what breaks self-hosting. PlayBound Connect puts everyone in the party on one private network instead, so the host is directly reachable without opening anything on their router.
Re-Volt (RVGL) works with PlayBound Connect two ways: host it yourself on your own PC, or run it on a PlayBound server. A PlayBound server is the default — your party reaches the host over Connect's overlay network, so nobody forwards a port.
Re-Volt (RVGL) supports up to 16 players in one session.
No. Party members reach a self-hosted room over PlayBound Connect's overlay network, which needs no port forwarding. A port is only mapped if you make the room publicly joinable to people outside your party.
Re-Volt (RVGL) is available on Windows, macOS, Linux, Android, though cross-play support isn't confirmed — check the game's own platform requirements before your party mixes systems.
Yes, for the modes above. Re-Volt (RVGL) uses dedicated server through PlayBound Connect.