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Tiny cars, enormous tracks, and twenty-six years of community racing in one ready-to-run package.
That One Thing
Power-sliding an RC monster truck under the wheels of a parked sedan in a suburban neighborhood, grabbing a fireworks power-up, and blasting the leader into a plastic trash can right at the finish line.
3 ways to play Re-Volt (RVGL). Each has its own install, community and verification status.

The definitive 64-bit RVGL release with original soundtrack, Dreamcast tracks, and full controller support.


RVGL packed with community cars, modern tracks, and custom online multiplayer content.
Released in 1999 by Acclaim Studios London, Re-Volt remains the gold standard of radio-controlled arcade racing. Instead of sterile asphalt super-speedways, you race miniature RC buggies, trucks, sports cars, and clockwork oddities through delightfully scaled everyday environments: toy stores with marble runs, suburban neighborhoods with parked cars, botanical gardens, and museum exhibits.
The secret to Re-Volt's timeless appeal is its simulated RC vehicle physics: springy suspension, top-heavy center of gravity, responsive drift handling, and authentic radio antennae swaying as you bank into corners. Weapons are equally creative: bottle rockets, battery speed boosts, oil slicks, shockwaves, and self-detonating bomb tags keep every race chaotic and competitive.
RVGL is the miraculous community rewrite that keeps Re-Volt at the top of the podium. Ported to modern C and SDL, RVGL provides native 64-bit performance across Windows, macOS, and Linux with uncapped framerates, 4K widescreen support, modern XInput / DirectInput gamepad recognition, and low-latency online multiplayer with an active competitive racing league.
Handling miniature toy cars requires finesse—hit a curb too hard and you will flip onto your roof, requiring a quick antenna reset. But mastering each track's clever shortcuts and banking around toy block chicanes offers some of the purest arcade driving satisfaction in PC gaming history.
Re-Volt is an absolute classic of arcade driving design, and RVGL represents the gold standard of community game preservation. With pitch-perfect RC car handling, modern 4K widescreen support, split-screen and online lobbies, and hundreds of community tracks, it is an essential arcade racer.
Great if you want
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Minimum
1.0 GHz CPU · 512 MB RAM · OpenGL 2.1 compatible GPU · 500 MB storage
Recommended
2.0 GHz Dual-Core CPU · 2 GB RAM · Dedicated GPU · USB Gamepad / Wheel
RVGL is a modern cross-platform rewrite of the 1999 racing game Re-Volt. It runs natively on modern operating systems with 4K resolution, modern gamepad support, online multiplayer, and improved stability.
Yes, RVGL supports up to 4-player local split-screen racing on a single PC, as well as online multiplayer across community servers.
Yes, RVGL natively supports modern Xbox, PlayStation, and generic USB controllers with full analog steering and throttle support.
Yes. RVGL has full compatibility with thousands of community-created custom tracks, cars, and sound packs developed over the last two decades.
Extremely well. Even on entry-level laptops and older integrated graphics, RVGL runs at high resolutions with solid 60+ FPS performance.
Yes. Re-Volt (RVGL) supports up to 16 players. You can have PlayBound start a dedicated server for your group, host a game on your own PC, and play together on one PC with phones or extra gamepads as controllers. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher, with the dedicated server started for you if you choose one. It also supports LAN play and local split-screen or couch co-op. There is no subscription and no paid multiplayer tier.
This game natively supports a controller — no setup needed.
Default bindings for every input method Re-Volt (RVGL) supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Look back | Numpad 0 |
| Action | Default input |
|---|---|
| Fire pickup | Right Ctrl |
| Action | Default input |
|---|---|
| Pause | Esc |
| Action | Default input |
|---|---|
| Accelerate / reverse | Up / Down Arrow |
| Steer | Left / Right Arrow |
| Reposition car | R |
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
RVGL supports configurable digital and analog gamepad mappings.
| Action | Default input |
|---|---|
| Look back | Right Stick |
| Action | Default input |
|---|---|
| Fire pickup | A / Cross |
| Action | Default input |
|---|---|
| Steer | Left Stick |
| Accelerate / reverse | Right / Left Trigger |
| Reposition car | Y / Triangle |
Verified against the game by PlayBound.
Community
Official Discord
No verified official Discord has been submitted.
Developers can contact PlayBound to verify an official community link.
PlayBound Discord
Chat with PlayBound players in #re-volt-rvgl.
Join #re-volt-rvgl ↗
Solved this in Discord? Post the fix here so the next player can find it.
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Start a party →3 ways to play Re-Volt (RVGL). Each has its own install, community and verification status.

The definitive 64-bit RVGL release with original soundtrack, Dreamcast tracks, and full controller support.


RVGL packed with community cars, modern tracks, and custom online multiplayer content.
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