
A complete multiplayer FPS small enough to respect almost any PC.
- the server sends messages so you know what data was used for shuffeling (random < match < vita) - switching to spectator only incurs respawn delay, not suicide/teamkill - the overview spectator can now see the flags in tilted-model or radar-like ways through `overviewflags` setting - connect protocol waits for authentication with the masterserver before connecting - register connect protocol script for linux
- the AFK bug has been fixed - `shuffleteams` now works as expected - touched up minor issues with protocol, clientstate and the vita system Thanks to - dedicated hunting, collecting and reporting bugs was - yet again - provided by BrutalSystem - Code contributions by aurhat - Code tweaks by cf-1984 - README tweaked by rpaladin
Please find the release notes here: https://assault.cubers.net/docs/history.html
--- The current installer for Windows adds "bulletairsound 0" entry to autoexec.cfg in profile, to fix the bug, that sounds keep disappearing on Windows (see: https://wiki.cubers.net/action/view/FAQ#The_sound_keeps_disappearing_on_Windows ). --- **Important information for Linux users/packagers:** (from 12.07.2020) 1. Current default [AssaultCube for Linux](https://github.com/assaultcube/AC/releases/download/v1.2.0.2/AssaultCube_v1.2.0.2.tar.bz2) package works on the newest Linux systems and it supports libcurl4 library (it doesn't support old libcurl3). It bases on [libcurl4_1202_hotf
Bug fixes: - Crouch bug fix - Spectate mode bug fix - whois -1 fixed - Demo time limit fixed - "you have already downloaded this demo" bug fix - ACAC issues fixed Weapons - Instant hitsound enabled. Demos / Spectating: - Clicking while being in spectate mode now always switches you to active play.