A complete multiplayer FPS small enough to respect almost any PC.
That One Thing
It delivers a real arena night in a download smaller than many game patches.
AssaultCube is a compact multiplayer shooter designed for speed, clarity and low hardware demands. Its maps are small, its weapons are immediately legible, and rounds move quickly enough that a new player is never far from another chance. It feels closer to the era of LAN cafés than to a modern live-service lobby, and that is precisely the appeal.
The tiny footprint does not mean a toy experience. You get familiar team and free-for-all modes, bots for practice, community servers and enough map variety to support a full evening. Recoil and movement reward practice, but the basic language of the game is easy to read: hold useful angles, move with teammates, and learn when a compact level is about to funnel everyone into the same fight.
AssaultCube’s visuals and interface are plainly old-school, and players expecting cosmetics, elaborate progression or polished matchmaking should look elsewhere. It is also best enjoyed with a group or a server you trust. In return, it runs on machines that struggle with contemporary shooters, installs quickly, and works beautifully as a LAN option. Start against bots to set controls, then open a private match and rotate modes. AssaultCube makes a strong case that a multiplayer FPS can be small, complete and worth keeping installed.
We picked AssaultCube because accessibility includes old laptops, limited storage and imperfect internet. Its compact maps, bots, LAN support and low requirements make it a dependable fallback that still has real competitive bite.
Great if you want
Look elsewhere if
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Minimum
Intel Pentium III or AMD K7 · 192 MB RAM · NVIDIA GeForce 256 or ATI Radeon R7000 · 50 MB storage
Recommended
1 GHz CPU · 512 MB RAM · Any OpenGL GPU · 100 MB storage
Yes. AssaultCube is released under Open Source and costs nothing to download or play.
About 60 MB.
Windows, macOS, Linux.
No account is required to download or play.
Yes. AssaultCube met PlayBound's "actively maintained" criterion when last checked on 2026-08-24 — it had a release or meaningful commit within the preceding twelve months.
Yes. The source code is published at github.com/assaultcube/AC under Open Source. Open source is a nice property when it is present — it is not required to clear the PlayBound Bar.
Yes. AssaultCube supports up to 32 players. You can have PlayBound start a dedicated server for your group and host a game on your own PC. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher, with the dedicated server started for you if you choose one. There is no subscription and no paid multiplayer tier.
Community
Official Discord
No verified official Discord has been submitted.
Developers can contact PlayBound to verify an official community link.
PlayBound Discord
Chat with PlayBound players in #assaultcube.
Join #assaultcube ↗
Solved this in Discord? Post the fix here so the next player can find it.
Featured in
This game has no native or PlayBound-enhanced controller support yet.
Default bindings for every input method AssaultCube supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move / look | W, A, S, D / Mouse |
| Jump / crouch | Space / Ctrl |
| Action | Default input |
|---|---|
| Fire / scope | Left / Right Mouse |
| Reload | R |
| Switch weapons | 1–6 / Mouse Wheel |
| Action | Default input |
|---|---|
| Scores | Tab |
Verified against the game by PlayBound.