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Castlevania ReVamped video preview
550 MB
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Last updated October 16, 2026

Platformer
Action
Adventure

Castlevania ReVamped

A brilliant Metroidvania reimagining of the 1986 NES classic with fluid 8-way whip combat and interconnected gothic halls.

0 playing now

That One Thing

Why Castlevania ReVamped sticks with us

Fluid 8-directional whip strikes combined with wall-jumping, sliding, and an item card upgrade system that transforms Dracula's castle into an interconnected playground.

0 playing on PlayBound now1 distinct player in the last 30 daysUpdated every 15 minutes

About Castlevania ReVamped

Castlevania ReVamped is what happens when a passionate developer looks at Konami's foundational 1986 action-platformer and asks how it would feel if designed with thirty-five years of genre evolution in mind. Created by Lv.4 Games (led by William Perez), this standalone passion project does not simply slap a fresh coat of pixel paint onto the NES ROM. Instead, it completely rebuilds Simon Belmont's legendary descent into darkness from scratch, converting the strict, stage-by-stage linear gauntlet into a seamless, sprawling Metroidvania.

From the moment you crack the leather whip outside the drawbridge gates, the transformation is undeniable. Gone is the rigid, deliberate commitment of the original Famicom physics. Simon now moves with responsive precision, capable of whipping in eight directions, wall-jumping up vertical masonry, sliding under low gargoyle traps, and backflipping out of incoming bat swarms. Yet despite this modern agility, ReVamped preserves the palpable gothic tension that defined early Castlevania. Enemies strike hard, candle positioning demands intention, and classic sub-weapons—the holy water, cross boomerang, and silver dagger—remain essential tactical instruments rather than decorative novelties.

The real brilliance lies in the world architecture. Rather than six disconnected blocks, Dracula's fortress unfolds as an interconnected gothic network laden with secret breakable walls, cryptic lore cards, upgrade shrines, and branching corridors. Exploring deep into the subterranean catacombs or scaling the clock tower rewards observant players with health expansions, whip upgrades, and passive relics that open up previously inaccessible chambers. Boss encounters, from the giant phantom bat to the iconic Grim Reaper, have been completely re-choreographed with multi-phase attack patterns that test your spatial mastery without relying on cheap knockback traps.

We picked Castlevania ReVamped for PlayBound because it exemplifies the peak of tribute game craft: it respects the authentic visual aesthetic and chiptune soul of the original hardware while delivering the fluid, rewarding gameplay loop of modern indie platforming royalty.

Why we picked it

We picked Castlevania ReVamped because it is the rare fan recreation that transcends homage—reimagining an 8-bit classic into a tight, responsive, and wonderfully atmospheric Metroidvania.

Who it's for

Great if you want

  • +Metroidvania purists who crave dense castle exploration, hidden breakable walls, and rewarding traversal upgrades
  • +Classic retro platformer fans who loved Symphony of the Night and Aria of Sorrow
  • +Anyone who wanted the original NES Castlevania with fluid 8-directional combat, sliding, and wall-jumping
  • +Steam Deck and controller players looking for a tight, pixel-perfect 60 FPS platforming challenge

Look elsewhere if

  • −Players who only want the rigid, stiff, commit-to-your-jump movement mechanics of the 1986 original
  • −Anyone expecting 3D visuals or modern high-definition cinematic cutscenes
  • −Those who dislike backtracking through interconnected chambers to find hidden relics and keys
  • −Players seeking casual, frictionless action where boss patterns require zero dodging or pattern recognition

Features

Singleplayer
Controller Support

Will this run on your PC?

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System Requirements

Minimum

Windows 7/10 64-bit or Linux x86_64 · 1.5 GHz Dual-Core CPU · 2 GB RAM · DirectX 9.0c / OpenGL 2.0 GPU · 600 MB storage

Recommended

Windows 10/11 or Linux · 2.0 GHz+ CPU · 4 GB RAM · Dedicated GPU · Gamepad / Controller

Frequently asked questions about Castlevania ReVamped

Is Castlevania ReVamped free?

Yes. Castlevania ReVamped is an open-source, non-commercial fan game distributed completely free of charge.

Does this require an emulator or original ROM?

No. ReVamped is a standalone PC game built on a custom engine. It does not require an emulator or any base ROM files.

Does it support gamepads and controllers?

Yes! Full native XInput and DirectInput controller support is built right into the engine, making it seamless to play on PC and handheld devices like the Steam Deck.

Can I save my progress?

Yes. The castle features dedicated save rooms throughout each wing where Simon can record progress and fully restore health.

Does Castlevania ReVamped have multiplayer?

No. Castlevania ReVamped is a single-player game, so there is no multiplayer mode to join or host.

Similar to

Castlevania: Symphony of the NightCastlevania: Aria of SorrowBloodstained: Ritual of the NightThe MessengerAxiom Verge

More Like This

L

Developer

Lv.4 Games

Retro reimagining specialists and indie engine creators.

Released2024
LicenseFree Fan Game / Open Source Engine
PlatformsWindows, Linux
Download size550 MB
LaunchInstall
Steam DeckCompatible
Official website →

Tags

2DPixel ArtRetro

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Castlevania ReVamped controls

Native controller support

This game natively supports a controller — no setup needed.

Default bindings for every input method Castlevania ReVamped supports. These are the game's own defaults — anything you have remapped will differ.

Read from the game's open-source default input configuration. The in-game controls menu lets you rebind everything.

Mouse & keyboard

Default keyboard and mouse bindings.

Keyboard and mouse.

Movement — Mouse & keyboard
ActionDefault input
MoveW A S D / Arrow keys
JumpSpace
DashCtrl
Combat — Mouse & keyboard
ActionDefault input
Aim lock (hold)Left Shift
Whip attackLeft Mouse / Enter
SubweaponRight Mouse / Right Shift
Inventory — Mouse & keyboard
ActionDefault input
Swap subweaponE
Interface — Mouse & keyboard
ActionDefault input
AcceptSpace / Enter
CancelBackspace
MapTab
PauseEsc

Source: Castlevania ReVamped source: default input verbs

Controller

Default gamepad layout, using the standard face-button names.

Any gamepad the game recognizes, with standard face-button names (Xbox layout shown).

Movement — Controller
ActionDefault input
MoveLeft Stick / D-pad
Jump / acceptA
DashRight Bumper
Combat — Controller
ActionDefault input
Aim lock (hold)Left Bumper
Whip attackX
Subweapon / cancelB
Inventory — Controller
ActionDefault input
Swap subweaponY
Interface — Controller
ActionDefault input
MapSelect / Back
PauseStart

Source: Castlevania ReVamped source: default input verbs

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