The 1987 Castlevania rebuilt as the Metroidvania it eventually became.
That One Thing
The whip goes in eight directions now — one change that quietly rewrites every enemy encounter the 1987 game built around a horizontal-only crack.
It has the weight and the stiff-legged commitment of NES Castlevania, but the castle finally opens up around you instead of scrolling past.
Worth the cost
Free, or regularly available for $15 or less. Good developers deserve to be paid, and optional cosmetics, expansions, and premium extras are welcome. But we won't list games that sell competitive advantages, disguise a trial as free, or charge again to finish the core experience.
Ready to play
Playable and satisfying today. It can be unfinished; it cannot be unfun. We love supporting indie developers, but prototypes, broken releases, and promises of a future game do not make the cut.
Tested by PlayBound
We install it, launch it, and play it ourselves. We've spent hours building definitive editions and making multiplayer work, because a store-page claim is not the same as a game we can confidently put in front of you.
That One Thing
Every game needs that one thing we'd excitedly tell our friends about. It might be the mechanics, story, art, soundtrack, controls, community, or the way it brings people together. If it doesn't have one, it doesn't make the catalog.
Castlevania ReVamped last verified against the bar on . Read the full standard →
Castlevania on the NES is a series of corridors. You walk right, you whip things, and if you fall in a pit you start the stage again. It is a great game and a famously unforgiving one, and the thing it never was is a place. Nine years later Symphony of the Night turned Dracula's castle into somewhere you explore, and the series never really went back. Castlevania ReVamped is the obvious idea nobody had built properly until 2024: the first game, remade as the second kind of game.
It is Simon Belmont, the 1987 stage layouts, and the original soundtrack, rearranged into one continuous castle. You start with the whip and very little else. Slide boots, a double jump and an air dash arrive over the course of the game, and each one sends you back to a corner you noticed and could not reach. There are save stations that double as warp points, shops that take the money you knock out of candles, and a card system that lets you slot power-ups — and, if you want the challenge, curses — into your build. Sub-weapons are still here, and so are the elemental whips, which change what damage you do rather than just how much.
The combat change that matters most is the eight-way whip. In the original you could only strike horizontally, and that single limitation is what made medusa heads and flying enemies so notorious. Being able to aim up, down and diagonally does not make the game easy — the bosses are frequent and they hit hard — but it makes it feel deliberate rather than punitive. The reviewers who called it "challenging but fair" got that right.
Visually it is eight-bit-inspired rather than eight-bit-accurate, closer to Shovel Knight's approach: the palette and sprite logic of the NES with none of its hardware limits. It was built in GameMaker Studio 2, it runs on almost anything, and it ships as a folder you extract rather than an installer.
The catch is the one every Konami fan game has. This is unlicensed. Konami has not endorsed it and could ask for it to disappear tomorrow, which is why the author distributes it through mirrors rather than a storefront. What its author did do, in July 2024, was open-source the whole thing — so even if the builds vanish, the game does not.
We list it because it is the rare fan project that is not a demo, a proof of concept or a nostalgia exercise. It is a finished game with a real structure, and it is free.
We picked Castlevania ReVamped because it answers a question the series itself abandoned: what would the first Castlevania be if it had been built the way the series later learned to build things? The answer turns out to be very good, and one person gave it away for free and then published the source so it cannot be erased. PlayBound exists to point people at work like that — finished, free, and otherwise almost impossible to find, because the things that make it worth playing are also the things that keep it off storefronts.
Great if you want
Look elsewhere if
Checking…
Minimum
Windows 7 or later, or a 64-bit Linux distribution · any dual-core CPU · 2 GB RAM · any DirectX 11 or OpenGL capable GPU · 1.2 GB storage
Recommended
Windows 10/11 or a current Linux distribution · any modern CPU · 4 GB RAM · integrated graphics are plenty · 1.2 GB storage · gamepad recommended
Yes. Lv.4 Games released it free in March 2024 and open-sourced it that July. There is nothing to buy and no account to make.
No. It is an unlicensed fan game. Konami has not endorsed or sponsored it, which is why it is distributed through mirrors rather than a storefront.
No. It is a standalone game built in GameMaker Studio 2. You do not need a ROM, an emulator or anything from Konami.
Windows and Linux, both as native builds. There is no macOS version.
A single playthrough runs a few hours. Hard and Nightmare modes were added in version 1.1 for people who want the castle to fight back harder.
More screenshots and trailers live on the official Castlevania ReVamped site.
Activity
0
playing now
Top Players
Updated every 15 minutes
Community
Official Discord
No verified official Discord has been submitted.
Developers can contact PlayBound to verify an official community link.
PlayBound Discord
Chat with PlayBound players in #castlevania-revamped.
Join #castlevania-revamped ↗
Solved this in Discord? Post the fix here so the next player can find it.