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A brilliant Metroidvania reimagining of the 1986 NES classic with fluid 8-way whip combat and interconnected gothic halls.
That One Thing
Fluid 8-directional whip strikes combined with wall-jumping, sliding, and an item card upgrade system that transforms Dracula's castle into an interconnected playground.
Castlevania ReVamped is what happens when a passionate developer looks at Konami's foundational 1986 action-platformer and asks how it would feel if designed with thirty-five years of genre evolution in mind. Created by Lv.4 Games (led by William Perez), this standalone passion project does not simply slap a fresh coat of pixel paint onto the NES ROM. Instead, it completely rebuilds Simon Belmont's legendary descent into darkness from scratch, converting the strict, stage-by-stage linear gauntlet into a seamless, sprawling Metroidvania.
From the moment you crack the leather whip outside the drawbridge gates, the transformation is undeniable. Gone is the rigid, deliberate commitment of the original Famicom physics. Simon now moves with responsive precision, capable of whipping in eight directions, wall-jumping up vertical masonry, sliding under low gargoyle traps, and backflipping out of incoming bat swarms. Yet despite this modern agility, ReVamped preserves the palpable gothic tension that defined early Castlevania. Enemies strike hard, candle positioning demands intention, and classic sub-weapons—the holy water, cross boomerang, and silver dagger—remain essential tactical instruments rather than decorative novelties.
The real brilliance lies in the world architecture. Rather than six disconnected blocks, Dracula's fortress unfolds as an interconnected gothic network laden with secret breakable walls, cryptic lore cards, upgrade shrines, and branching corridors. Exploring deep into the subterranean catacombs or scaling the clock tower rewards observant players with health expansions, whip upgrades, and passive relics that open up previously inaccessible chambers. Boss encounters, from the giant phantom bat to the iconic Grim Reaper, have been completely re-choreographed with multi-phase attack patterns that test your spatial mastery without relying on cheap knockback traps.
We picked Castlevania ReVamped for PlayBound because it exemplifies the peak of tribute game craft: it respects the authentic visual aesthetic and chiptune soul of the original hardware while delivering the fluid, rewarding gameplay loop of modern indie platforming royalty.
We picked Castlevania ReVamped because it is the rare fan recreation that transcends homage—reimagining an 8-bit classic into a tight, responsive, and wonderfully atmospheric Metroidvania.
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Minimum
Windows 7/10 64-bit or Linux x86_64 · 1.5 GHz Dual-Core CPU · 2 GB RAM · DirectX 9.0c / OpenGL 2.0 GPU · 600 MB storage
Recommended
Windows 10/11 or Linux · 2.0 GHz+ CPU · 4 GB RAM · Dedicated GPU · Gamepad / Controller
Yes. Castlevania ReVamped is an open-source, non-commercial fan game distributed completely free of charge.
No. ReVamped is a standalone PC game built on a custom engine. It does not require an emulator or any base ROM files.
Yes! Full native XInput and DirectInput controller support is built right into the engine, making it seamless to play on PC and handheld devices like the Steam Deck.
Yes. The castle features dedicated save rooms throughout each wing where Simon can record progress and fully restore health.
No. Castlevania ReVamped is a single-player game, so there is no multiplayer mode to join or host.
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