Sonic and Mario in the same game, at the same time, running on GameMaker 8 out of sheer stubbornness.
That One Thing
Sonic's momentum and Mario's precision both play through the same 32 remixed levels, so every stage is two different games depending on who you pick.
Boll Deluxe is what happens when a fan game outgrows its premise. It started as Sonic Boll, a project putting Sonic into Mario levels, and the deluxe version turned that into something with a dozen playable characters, thirty-two remixed stages, special stages, a level editor and a four-player local battle mode. The joke — Sonic and Mario in the same engine — is the hook, but it is not what keeps people playing.
What keeps people playing is that the characters are not skins. Sonic carries momentum and wants long uninterrupted runs. Mario is precise and vertical. Tails flies, Knuckles climbs, Wario barges through things the others go around. Somari and Giana are in there as deep-cut jokes that still control properly. Because every character reads the same level differently, the campaign is effectively several campaigns, and the community's speedrunning scene grew out of exactly that.
It is built in GameMaker 8 — an engine that was old when the project started — and that shows in both directions. The good side is that it runs on anything, installs as a folder, and starts instantly. The bad side is that it needs DirectX 9 present on the machine, and versions from 2.1.5 onward will show visual glitches or crash outright without it. The team is currently rebuilding the game in a newer engine, which is why the itch.io page still says beta after several years of releases.
The multiplayer is local only: up to four players on one machine in a battle mode, no netplay. That is a real limitation, and it is the main reason this is a couch game rather than a party-across-the-internet game.
The thing to be honest about is what this is legally. Boll Deluxe uses Nintendo and Sega characters without permission. It is not a licensed product, it has no Game Content Usage Rules blessing behind it the way some fan revivals do, and fan games in this position have historically been taken down without warning. The team distributes it free on itch.io and has done so publicly for years, but that is not the same as being safe. We list it because it is genuinely well made and freely offered by its authors — and because if it does vanish, the case for cataloguing it while it exists gets stronger, not weaker.
If you grew up with either series, it is worth the 268 MB. It is polished, it is generous with content, it is moddable, and the level editor means the community keeps making more of it.
We picked Boll Deluxe because it is a fan game that earns its place on craft rather than novelty. Thirty-two hand-remixed levels, a dozen characters that genuinely play differently, a level editor and an active modding community is more content than most commercial platformers ship with, and the team gives it away. PlayBound exists to point people at things worth their evening that they would otherwise never find, and a well-made crossover platformer buried on an itch.io page is exactly that.
Great if you want
Look elsewhere if
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Minimum
Windows 7 or later · any dual-core CPU · 1 GB RAM · DirectX 9 runtime installed · any GPU · 350 MB storage
Recommended
Windows 10/11 · any modern CPU · 2 GB RAM · DirectX 9 runtime installed · integrated graphics are plenty · 350 MB storage · gamepad optional
Yes. Boll Team distributes it free on itch.io with no payment, account or donation required.
No. It is an unlicensed fan game that uses Mario and Sonic characters without permission from either rights holder. It is offered free by its authors, but it has no official blessing and could be taken down.
Usually a missing DirectX 9 file. Versions 2.1.5 and later need d3dx9_43.dll, which Windows 10 and 11 do not include. PlayBound adds it for you, so if the game still misbehaves, the developers' itch.io page is the place to report it; some players there report trouble on low-end PCs.
No. The battle mode supports up to four players, but all of them have to be at the same machine. There is no netplay.
There is no native build for either. It is a GameMaker 8 Windows game, so Wine or Proton is the only route and PlayBound does not currently test it.
Yes. The game ships a level editor and the character and skin files are moddable. There is an active mod community, and the source is published for contributors.
Yes. Boll Deluxe supports up to 4 players. Its multiplayer runs through the game's own online service or menus, so PlayBound Connect parties and PlayBound dedicated servers are not available for it. It also supports local split-screen or couch co-op. There is no subscription and no paid multiplayer tier.
Yes. The latest release is 2.1.5.2 (August 2025), and the team posted Boll 2 devlogs through May 2026. A sequel in a newer engine is being developed, and the source is published on GitHub.
Community
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Start a party →The latest zip is 268 MB and takes about 301 MB once installed. Older versions are smaller, but 2.1.5.2 is the one to play.
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