▶playbound.Discover. Play. Connect.

PlayBound

Discover. Play. Connect. Every title clears the PlayBound Bar and runs on our open architecture.

Play

  • Games
  • Mods
  • Gear
  • Game Deals

Multiplayer

  • Multiplayer
  • Connect
  • Play Together
  • Game Server Hosting
  • Controls
  • Events

Discover

  • Guides
  • Blog
  • Compare
  • Alternatives
  • Our Standard

Developers

  • Developers
  • Developer Portal
  • Submit a Game
  • Submit a Mod
  • Submit an Edition
  • Launcher
  • Trust & Architecture

Company

  • About
  • Privacy
  • Terms

PlayBound earns a commission when you buy games through our affiliate links at participating stores.

© 2026 The Media Shop. All rights reserved.

▶playbound.Discover. Play. Connect.
HomeGamesModsMultiplayerEventsFriendsLibraryGame dealsFeedback

Your workspace

My serversDeveloper tools
Discovery & compatibility
Discover
Showing every PlayBound-approved game, free and paid.
Compatibility
Showing games compatible with this device.
Sign in to PlayBound →
HomeGamesModsMultiplayerEventsFriendsLibraryGame dealsFeedbackMy serversDeveloper tools
Sign in
Sign in
Discover, compatibility & community
Discover
Showing every PlayBound-approved game, free and paid.
Compatibility
Showing games compatible with this device.
HomeGamesModsMultiplayerLibrary
← The Elder Scrolls II: Daggerfall

Daggerfall Unity

Daggerfall Unity, the Unity-engine rebuild of The Elder Scrolls II: Daggerfall, installed with Daggerfall's free game data set up for you.

RPG / Sandbox · 2016

CommunityPlayBound Verified0 playing now
Sign in to add
overviewinstallserversmodsguidesachievementsnewsdiscussionreviewsmedia

That One Thing

Why Daggerfall Unity sticks with us

Taking out a massive bank loan in High Rock to buy a private sailing ship, then fleeing into a midnight thunderstorm with city guards shouting 'Halt!' behind you.

About Daggerfall Unity

Daggerfall Unity offers a more approachable way to revisit The Elder Scrolls II. It rebuilds Bethesda's 1996 role-playing game in the Unity engine while using the original game's own data, so the enormous world, its towns and dungeons and its quests all remain Daggerfall, without the need to run it through a DOS emulator.

The practical differences start with the platform: it runs natively on Windows, Linux and macOS, with mouselook and modern input in place of the old DOS setup. The original's assets are still required, but they are free, and PlayBound sets them up for you during install.

Its real strength is the mod scene the rebuild made possible. DREAM reworks the textures, sounds and interface; Physical Combat and Armor Overhaul changes how fights resolve; World of Daggerfall fills out the sparse countryside; and quest packs add new things to do. The base game asks for little, just a Skylake-era i3 and 2 GB of RAM, though a long mod list can raise that a lot. The project is open source under the MIT license, with its development discussed on the Workshop forums and on Discord.

The first decision is how much you want to change. We'd run a clean installation before choosing a graphics overhaul or a long mod list. That gives you a working baseline and a chance to learn which parts of Daggerfall you actually want to adjust. The engine can keep the old presentation through its retro display modes, so modern controls do not force you into a wholesale visual replacement.

When you do add mods, add them gradually and pay attention to their own instructions. The developer's hardware figures describe the engine, not every combination of community textures, world additions and gameplay changes. If performance drops or a problem appears after a new addition, knowing what changed is much more useful than starting again with an equally large collection. For us, that flexibility is the attraction: you can preserve the adventure's older character while choosing how much friction to remove.

Why we picked it

We'd choose Unity when you want Daggerfall itself, with fewer obstacles between you and the adventure. Modern controls and widescreen presentation make it easier to settle in, while the retro display options let you keep the older look. Start with the unmodified game, then decide which parts you actually want a mod to change.

Who it's for

Great if you want

  • +Players returning to classic Elder Scrolls with modern input
  • +Players who want to choose their own mod setup
  • +Windows, macOS and Linux users seeking a native engine

Look elsewhere if

  • −Players expecting modern Elder Scrolls quest design
  • −Anyone assuming a large graphics-mod pack has the same requirements as the base engine

Will this run on your PC?

Will this run on your PC?

Checking…

System requirements

Minimum Requirements

Windows, Linux or macOS; Intel i3 (Skylake) equivalent; DirectX 11-capable GPU with 1 GB VRAM; 2 GB RAM

Recommended Requirements

Windows, Linux or macOS; Intel i5 (Skylake) equivalent; GTX 660 with 2 GB VRAM; 4 GB RAM

Community & Links

DiscordWebsiteGitHubForum

PlayBound Certification

PlayBound Verified

Installed and played end to end by the PlayBound team.

Installed and played end to end by the PlayBound team.

Frequently Asked Questions

Does the engine include the original game data?

Daggerfall Unity requires the free DOS Daggerfall data for artwork, models and sounds. If setup asks for those files, point it at your Daggerfall data folder rather than another engine installation.

Does it run natively on Mac and Linux?

Yes. The project supports Windows, Linux and macOS without DOS emulation.

Should I install a graphics overhaul immediately?

We would get the unmodified game running first. The developers warn that optional mods can substantially raise hardware requirements or reduce stability. Add them gradually so you can identify problems.

Can I keep the retro appearance?

Yes. The engine offers optional 320x200 and 640x400 retro modes with VGA palettes, alongside modern display options.

Other ways to play

View all editions →
The Elder Scrolls II: Daggerfall — Official edition
OfficialDefault

A kingdom-sized RPG rebuilt for modern adventurers.

GenreRPGSandbox
FeaturesControllerMods
OfficialOfficial
CommunityDetails
The Elder Scrolls II: Daggerfall — Daggerfall Online (DFO Online) edition
Daggerfall Online (DFO Online)

DFO Online, the open-source reimplementation of The Elder Scrolls II: Daggerfall, as a desktop app with real save files and Daggerfall's own game data set up for you.

GenreRPGSandbox
FeaturesControllerOnline Multiplayer
CommunityPlayBound Verifiedvapp-v0.1.8875

Looking for the base game?

The Elder Scrolls II: Daggerfall has an overview, reviews, guides, and discussions covering every edition.

Activity

0

playing now

Players this month
1
Live servers
0

Updated every 15 minutes

Edition Facts

Base Game
The Elder Scrolls II: Daggerfall
Install Method
PlayBound installer
Approx. Size
~500 MB
Developer
Daggerfall Unity team
License
MIT
First Released
2016
Version
Latest release

Credits

  • Gavin Clayton (Interkarma)Creator of Daggerfall Unity
  • Daggerfall Unity contributorsDevelopment
  • Bethesda SoftworksOriginal Daggerfall

Other Editions

Official

official

Daggerfall Online (DFO Online)

community

Details