A kingdom-sized RPG rebuilt for modern adventurers.
RPG / Sandbox · 1996
That One Thing
Taking out a massive bank loan in High Rock to buy a private sailing ship, then fleeing into a midnight thunderstorm with city guards shouting 'Halt!' behind you.
The Elder Scrolls II: Daggerfall is Bethesda's 1996 follow-up to Arena and one of the most ambitious RPGs ever attempted. Set in the Iliac Bay region of Tamriel, Daggerfall gives players an extraordinary amount of freedom to explore, fight, join factions, pursue quests, develop skills, acquire property, and ultimately decide what kind of character they want to become.
The scale is almost absurd. Daggerfall's procedurally generated world contains thousands of towns, dungeons, and other locations, creating an experience that feels less like moving through a designed campaign and more like living inside a fantasy simulation. You can become a knight, mage, thief, assassin, merchant, or something considerably stranger. The game's class and skill systems allow for deeply customized characters, while reputation and faction relationships give your decisions consequences beyond simply gaining experience.
Dungeons are another defining feature. They are enormous, complicated spaces that can be genuinely disorienting, filled with hidden passages, switches, traps, monsters, and objectives that require you to actually understand your surroundings. Daggerfall doesn't always care whether you know what you're doing, and getting lost is practically a feature.
The original game's ambition came with significant technical and usability problems, however. Its age shows everywhere: the controls are dated, the interface can be cumbersome, and the original engine has limitations that can make the experience frustrating on modern systems.
That's where Daggerfall Unity changes the equation.
Daggerfall Unity is a modern open-source recreation of Daggerfall's engine built using Unity. It preserves the original game's content and enormous procedural world while providing modern rendering, improved controls, widescreen support, higher resolutions, better quality-of-life features, mod support, and substantially easier compatibility with contemporary PCs.
It has also become its own ecosystem. A huge library of community-made mods can dramatically expand or refine the experience, from graphical improvements and gameplay additions to interface enhancements and new systems. Players can therefore experience something remarkably close to the original Daggerfall or construct a more modern interpretation of it.
For PlayBound, Daggerfall Unity is the version that matters. It takes one of PC RPG history's most fascinating experiments and removes enough of the original technical friction that its underlying brilliance can finally shine through.
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Minimum Requirements
Daggerfall Unity · 2 GB RAM · OpenGL 3.3 · 1 GB storage
Recommended Requirements
Dual-core CPU · 4 GB RAM · Dedicated GPU · SSD
Published by the game's own developers.
Yes! Bethesda released the full Daggerfall game data as official freeware in 2009 for the 15th anniversary, and also published it free on Steam. Daggerfall Unity is free open-source software under the MIT license.
Daggerfall Unity is an open-source recreation of Daggerfall in the Unity engine by Gavin 'Interkarma' Clayton. It delivers native widescreen/4K rendering, modern mouselook, gamepad support, bug fixes, and an extensive modding API.
Yes! Daggerfall Unity features native full controller and gamepad mapping, making it run wonderfully on Steam Deck at 60 FPS with exceptional battery life.
Daggerfall's Iliac Bay map spans roughly 161,600 square kilometers — roughly the physical size of Great Britain — containing over 15,000 settlements, dungeons, and temples.
We recommend starting with D.R.E.A.M. for updated visuals/audio, Basic Roads and Travel Options for wilderness exploration, and Quest Pack 1 for hundreds of new quests.
Yes! Daggerfall features six distinct major endings depending on which faction leader or supernatural entity you bestow the Totem of Tiber Septim upon, leading to the lore event known as the Warp in the West.
No. The Elder Scrolls II: Daggerfall is a single-player game, so there is no multiplayer mode to join or host.

DFO Online, the open-source reimplementation of The Elder Scrolls II: Daggerfall, as a desktop app with real save files and Daggerfall's own game data set up for you.
Daggerfall Unity, the Unity-engine rebuild of The Elder Scrolls II: Daggerfall, installed with Daggerfall's free game data set up for you.
Looking for the base game?
The Elder Scrolls II: Daggerfall has an overview, reviews, guides, and discussions covering every edition.