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Start with one ship. End with a galaxy-sized set of problems.
Triggered on 2026/11/03, 23:07 UTC by commit f56b4f241f0c3cf182709024191d5342d6dccec2 (@Amazinite) This is an automated build of the latest source. It may be unstable or even crash, corrupt your save or eat your kitten. Use with caution! https://github.com/endless-sky/endless-sky/actions/runs/41733811332
This is a stable release, focused on fixing bugs and making some other small improvements. Breaking changes: - A definition for an interface that has been previously loaded now adds to the previous definition instead of clearing it by default. Plugins that change interface definitions will need to be updated. Bug fixes: - Fixed mission NPCs with cloaking devices remaining perpetually cloaked, using up all their fuel and making escort missions impossible to complete. - Externally docked fighters will no longer be drawn with engine flares and will use the carrier's cloak state. - Fixed
This is an unstable release, introducing new content and features that may contain bugs.. Major new changes include the following: Breaking changes: * All plugins with tractor beam outfits should divide their "tractor beam" attribute by 5 in order to have the same pull strength as before this update. Content and features: * Added a new chapter of the Successors campaign, including the introduction of six new ships, a new outfit, and 57 new missions. * Added two new short mission chains to Remnant space around investigating the Ka'het, including the introduction of a new outfit to obta
This is a stable release, focused on fixing bugs and making some other small improvements. Some of the notable changes are: - Pacifist worlds in human space that do not offer tribute now have their own set of responses when it is demanded, as opposed to responding as if your combat rating is not high enough yet. - The player's cloak state will now persist in the save file. This means that if you land while cloaked, close, and reopen the game, you will still be cloaked when taking off, which was already the behavior if you landed while cloaked and then departed without having closed the ga
This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following: New features and changes to game mechanics: * Gamerules are now specific to individual save files and can be modified from within the game through a new button on the main menu. Old save files will automatically have this button available to them, while new save files will have to edit their gamerules to set the "Lock gamerules" value to false from the start scenario menu. This can also be used to disable the button on old save files, if you don't want to be able to cha