Start with one ship. End with a galaxy-sized set of problems.
Triggered on 2026/09/13, 01:46 UTC by commit 2daa3e35972a7117f0d8c89abe83cf110da19fa5 (@Amazinite) This is an automated build of the latest source. It may be unstable or even crash, corrupt your save or eat your kitten. Use with caution! https://github.com/endless-sky/endless-sky/actions/runs/34730896130
This is a stable release, focused on fixing bugs and making some other small improvements. Some of the notable changes are: - Pacifist worlds in human space that do not offer tribute now have their own set of responses when it is demanded, as opposed to responding as if your combat rating is not high enough yet. - The player's cloak state will now persist in the save file. This means that if you land while cloaked, close, and reopen the game, you will still be cloaked when taking off, which was already the behavior if you landed while cloaked and then departed without having closed the ga
This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following: New features and changes to game mechanics: * Gamerules are now specific to individual save files and can be modified from within the game through a new button on the main menu. Old save files will automatically have this button available to them, while new save files will have to edit their gamerules to set the "Lock gamerules" value to false from the start scenario menu. This can also be used to disable the button on old save files, if you don't want to be able to cha
This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following: Breaking changes: * The Hai Reveal storyline has been removed from the game. Only about a dozen missions were ever available, they conflict with the plot of other storylines, and no progress has been made on the storyline in several years, so we've opted to remove it for now. Content and features: * There are now three more starting scenarios, allowing you to start in the Deep, Paradise Worlds, or Syndicate space. These starting scenarios are available immediately a
This is a stable release, focused on fixing bugs and making some other small improvements. Some changes include: - Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there. - There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter. - Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized. - When landing, planetary security will no longer scan parked ships for illegal outfits. - Animations of features in the HUD are no longer affec