Start with one ship. End with a galaxy-sized set of problems.
That One Thing
You can ignore the galactic civil war entirely to run cargo freighters, escort trade convoys, or capture alien ships in deep hyperspace.
Endless Sky is a free and open-source 2D space trading and combat game heavily inspired by the classic Escape Velocity series. It drops you into a massive galaxy with a small ship, a modest bank account, and almost no obligation to follow a particular career path. From there, what happens is largely up to you.
Your first ship can take you in several completely different directions. You can become a merchant, transporting goods between worlds and gradually building a profitable trade network. You can haul passengers, mine asteroids, escort convoys, take jobs for various factions, hunt pirates, or simply fly around looking for trouble. Eventually, the little ship you started with can become part of an increasingly powerful fleet.
The ship customization is one of the game's biggest pleasures. Hundreds of different outfits can be installed on your ships, including weapons, engines, shields, generators, cooling systems, scanners, and other equipment. Every upgrade comes with tradeoffs. More weapons require more power. Better engines may leave less room for cargo. A heavily armed warship can dominate a fight but become painfully expensive to operate.
That makes buying a new ship feel meaningful. You aren't simply unlocking the next item on a progression ladder—you are deciding what you actually want your fleet to do.
The galaxy itself is where Endless Sky really starts to open up. Human space contains hundreds of systems, populated by different factions with their own territories, economies, conflicts, and storylines. The further you explore, the stranger things become, including encounters with alien civilizations whose technology and motivations are very different from humanity's.
There is a substantial narrative campaign involving political conflict and rebellion, but the game deliberately leaves room for exploration outside of it. You can spend hours ignoring the main storyline while building your fortune, improving your fleet, or searching for places that aren't immediately obvious.
And then there is the modding community. Endless Sky was designed to make adding content unusually accessible, and the official project maintains a large collection of community plugins. These can add ships, factions, missions, weapons, storylines, mechanics, and entire new regions to the game.
That ecosystem has helped the game grow enormously. By its tenth anniversary in 2025, the project had reached 498 star systems, 277 ships, 439 planets, and 1,891 missions, alongside contributions from hundreds of people.
We picked Endless Sky because it captures something we don't think enough modern games do: the joy of simply having a ship and going somewhere. There isn't a giant checklist demanding your attention. You can make money, get into trouble, find something bizarre, upgrade your ship, and do it all over again. Ten years of community development have only made that galaxy bigger
Great if you want
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Minimum
1.5 GHz CPU · 1 GB RAM · OpenGL 3.0 GPU · 500 MB storage
Recommended
2.5 GHz CPU · 2 GB RAM · Any modern GPU · 1 GB storage
Yes, entirely. Endless Sky is open-source under GPL-3.0 with no purchases, expansions or advertising. All content, including every story campaign, is included.
The main human-space campaign runs several dozen hours, and there are further alien storylines beyond it. Completing everything takes well over a hundred hours.
The trading, exploration and combat loop is similar in spirit, but Endless Sky is top-down 2D rather than a first-person cockpit, is single-player only, and is far more story-driven with hand-written missions instead of procedural content.
Endless Sky. It has stronger narrative direction, a more accessible combat model and a gentler learning curve. Play Naev afterwards if you want deeper ship outfitting and faction politics.
No. Endless Sky is a single-player game, so there is no multiplayer mode to join or host.
Yes. An active contributor community ships regular releases with new missions, ships and systems.
This game natively supports a controller — no setup needed.
Default bindings for every input method Endless Sky supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Fire primary / secondary | Space / Left Alt |
| Select target | T |
| Action | Default input |
|---|---|
| Land / board | L / B |
| Action | Default input |
|---|---|
| Map | M |
| Action | Default input |
|---|---|
| Accelerate / turn | Up / Left / Right Arrow |
| Jump | J |
| Full stop | Down Arrow |
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
Gamepad mappings are configurable and vary by device.
| Action | Default input |
|---|---|
| Fire weapons | Face buttons / bumpers |
| Select target | D-pad |
| Action | Default input |
|---|---|
| Land / jump | Mapped buttons |
| Action | Default input |
|---|---|
| Turn / thrust | Left Stick / trigger |
Verified against the game by PlayBound.
Community
Official Discord
Talk directly with the Endless Sky community.
Join Official Discord ↗
PlayBound Discord
Chat with PlayBound players in #endless-sky.
Join #endless-sky ↗
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