Every conveyor belt is part of the defense plan.
The target dummy bugs continue. - Fixed dummy block crashing or disconnecting clients when configured in multiplayer - Fixed dummy block being overdriveable - Fixed requiredPlanets not working in data patches - Fixed data patch maps sometimes crashing after adding items
- Reverted fix to logic setblock rouding; coordinates are no longer rounded - Made data patch sounds only use streaming when above 100kb - Fixed weather appearing twice in rules dialog - Fixed unbinding a key not saving - Fixed category icon mouse position being offset at high UI scales - Fixed objective markers remaining after sector capture - Fixed team-specific infinite resources rule not making blocks show up as buildable in the build menu - Fixed some logic layout issues in portrait mode
- Fixed modded particle effects being double the size - Fixed crash caused by API changes with some mods - Fixed some audio-related crashes - Fixed target dummy unit being spawn-able - Fixed target dummy being placeable into payloads - Limited target dummy hitbox size & other values
- Added a system for plugins to display custom UI on clients (see https://mindustrygame.github.io/wiki/serverUiBuilder/) - Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` - Added server remote methods for bulk-filling tiles - Added button to restore automatically disabled mods - Added version selection for mods that are reinstalled - Added support for viewing items in bridge conveyors - Added descriptions for more settings - Added a button to the server browser to sort by player count - Added a target dummy block for measuring DPS - Added
- Fixed conveyors not appearing in schematic previews under certain conditions - Fixed Android file browser not exporting with correct extension - Fixed data audio view file name going out of bounds - Fixed logic editor being laggy on mobile devices - Fixed "unit can't build" text staying in the build menu in certain situations - Made modded sector presets generate outlines by default - Added internal rule for block placement limits per-type (no UI yet, only usable by servers/console edits; this can be used for things like limiting number of processors in a map to reduce lag) - Added su