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Every conveyor belt is part of the defense plan.
- Fixed command/stance changes not working on servers - Fixed shield break effect spam appearing when a shielded unit is hit by Parallax turrets
- Updated app icon - Fixed units stuttering when pathfinding towards a moving target - Fixed client disconnect when commanding large numbers of units - Fixed naval units getting stuck on doors in water - Fixed a rare server physics crash - Fixed empty fields in logic shifting parameters - Fixed directional unloader deserialization issues with mods - Fixed console remaining open if disabled while open - Fixed status effects in logic not being transferred to new status system - Fixed sandbox team core switch softlock - Fixed healing projectiles not always targeting the unit's main targ
- Fixed certain popups still displaying on servers when UI is hidden - Fixed some bugs relating to chain lightning snapping - Fixed hex/binary values of numbers in logic processors not parsing when above Long.MAX_VALUE - Fixed shape text marker not being selectable in logic UI - Fixed target dummy not being able to land when other dummies with large hitboxes are nearby - Fixed entities with extremely large hitbox sizes causing a thread to freeze - Fixed processor graphics/text buffer not clearing on restart - Fixed crafters not being able to output fast enough when output is boosted -
It's still not over yet. - Fixed yet another target dummy bug relating to parameter validation on servers - Fixed high memory usage in pathfinder when large amounts of units target a dummy - Fixed a very specific data patch crash
The target dummy bugs continue. - Fixed dummy block crashing or disconnecting clients when configured in multiplayer - Fixed dummy block being overdriveable - Fixed requiredPlanets not working in data patches - Fixed data patch maps sometimes crashing after adding items