
Modern 64-bit open-source engine recreation of Morrowind with widescreen, controller support, and uncapped performance.
RPG / Adventure / Sandbox · 2002 · ~1.0 GB · Commercial
That One Thing
Stepping off the boat in Seyda Neen, looting a ring from a hollow tree stump, and casting an overpowered Levitate spell to drift over the ash wastes of Red Mountain while Cliff Racers screech above you.
OpenMW is a free, modern 64-bit open-source engine reimplementation of The Elder Scrolls III: Morrowind. Built from scratch in C++ using OpenSceneGraph, OpenMW provides native widescreen rendering, modern physics, extended draw distance, full gamepad support, native macOS/Linux/Steam Deck compatibility, and an advanced Lua scripting engine without original engine memory crashes.
Requires original Morrowind Game of the Year data files (Morrowind.esm, Tribunal, Bloodmoon).
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Vouched for by established community members, not yet PlayBound tested.

Full multiplayer co-op and persistent server synchronization for Morrowind built on OpenMW.

Total overhaul rebalancing Vvardenfell with expanded cities, redesigned dungeons, new gear, and rebalanced magic.

Original 2002 Bethesda Gamebryo executable for Morrowind Code Patch (MCP) and MGE XE purists.

Morrowind’s mainland, 1,000+ quests, and OpenMW
Looking for the base game?
The Elder Scrolls III: Morrowind has an overview, reviews, guides, and discussions covering every edition.