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OpenCiv3 video preview
150 MB
overviewmediainstallcontrolsguidesachievementsnewsdiscussionreviews

Last updated October 25, 2026

Strategy
Simulation

OpenCiv3

Civilization III rebuilt for modern modders and platforms.

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tbdEditorial Rating0 of 3 reviewstbdCommunity Rating1 rating
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Releases

GitHub Release10/31/2026

v0.3 Dutch 2

The second release of the v0.3 "Dutch" milestone. This is a significant enhancement over the first "Dutch Preview 1" release, introducing many new features including the ability to win the game. A local installation of Civ3 is still recommended for a more polished experience. [For release notes and discussion, see the CFC release thread](https://forums.civfanatics.com/threads/release-openciv3-dutch-2-now-available.705287/) ## Install ### System Requirements - 64-bit Windows, Linux, or Mac OS. Other platforms may be supported in future releases. - Minimum hardware requirements hav

GitHub Release12/7/2025

v0.3 Dutch Preview 1

The first preview release of the v0.3 "Dutch" milestone. This is a major enhancement over the "Carthage" release, and our debut with standalone mode featuring placeholder graphics without the need for Civ3 media files. A local installation of Civ3 is still recommended for a more polished experience. [For release notes and discussion, see the CFC release thread](https://forums.civfanatics.com/threads/release-openciv3-dutch-preview-1-now-available.700945/) ## Install Find the zip file for your platform from the bottom of this page, then follow the instructions below. ### System Requi

GitHub Release1/5/2025

v0.2-carthage

The C7 team has released the final version of the v0.2 "Carthage" milestone. This is a major enhancement over the "Babylon" release, and our debut with Godot 4. [For release notes and discussion, see the CFC release thread](https://forums.civfanatics.com/threads/release-c7-carthage-now-available.693895/) New features and improvements in this version include: - Ported the game to Godot 4 and .NET - New default map playing as Carthage with starting settler & worker - Added custom city graphics, and improved city rendering on the map - Limited support for loading Civ3 saves and scena

GitHub Release11/5/2022

Carthage Preview 4 - Vanquishing the Zombies

The C7 team has released the fourth preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers. This is a smaller monthly release, and focuses on bug fixes, especially eliminating zombies now that Halloween is in the past. But it does include one new feature. Changes: - The AI will now attempt to take out nearby barbarian camps - The game will no longer crash due to failing to remove zombie units from tiles after combat - Cities with negative food growth will now shrink in size - The credits formatting has

GitHub Release10/7/2022

Carthage Preview 3

The C7 team has released the second preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers. New features and AI improvements in this preview: - Only tiles that have been explored are visible - Roads from BIQ and SAV files are displayed, and speed up movement, for both you and the AI - You can build roads (instantly!) with your Workers - Included the first community art asset, a Carthaginian settler from Plotinus - Added support for bonus grassland - Where possible, scenario-specified barbarian units are used