
Civilization III rebuilt for modern modders and platforms.
The first preview release of the v0.3 "Dutch" milestone. This is a major enhancement over the "Carthage" release, and our debut with standalone mode featuring placeholder graphics without the need for Civ3 media files. A local installation of Civ3 is still recommended for a more polished experience. [For release notes and discussion, see the CFC release thread](https://forums.civfanatics.com/threads/release-openciv3-dutch-preview-1-now-available.700945/) ## Install Find the zip file for your platform from the bottom of this page, then follow the instructions below. ### System Requi
The C7 team has released the final version of the v0.2 "Carthage" milestone. This is a major enhancement over the "Babylon" release, and our debut with Godot 4. [For release notes and discussion, see the CFC release thread](https://forums.civfanatics.com/threads/release-c7-carthage-now-available.693895/) New features and improvements in this version include: - Ported the game to Godot 4 and .NET - New default map playing as Carthage with starting settler & worker - Added custom city graphics, and improved city rendering on the map - Limited support for loading Civ3 saves and scena
The C7 team has released the fourth preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers. This is a smaller monthly release, and focuses on bug fixes, especially eliminating zombies now that Halloween is in the past. But it does include one new feature. Changes: - The AI will now attempt to take out nearby barbarian camps - The game will no longer crash due to failing to remove zombie units from tiles after combat - Cities with negative food growth will now shrink in size - The credits formatting has
The C7 team has released the second preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers. New features and AI improvements in this preview: - Only tiles that have been explored are visible - Roads from BIQ and SAV files are displayed, and speed up movement, for both you and the AI - You can build roads (instantly!) with your Workers - Included the first community art asset, a Carthaginian settler from Plotinus - Added support for bonus grassland - Where possible, scenario-specified barbarian units are used
The C7 team has released the second preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers. New features and AI improvements in this preview: - Significantly more combat mechanics have been added: defensive bombard, retreat probability, terrain + river defensive bonuses, healing while resting, and experience levels/promotions. - City production is now based on actual tile yields, e.g. grassland with cows is more valuable than tundra. The AI will take this into account when deciding where to build their second an