
Build a transport empire, one rail at a time.
### 16.0-beta2 (2026-07-12) - Feature: Allow bridges over depots (#15836) - Feature: Increase maximum number of vehicles per type to 10,000 (#15810) - Feature: Add and remove whole classes to picker collections (#15808) - Feature: Station list can be filtered by name (#15772) - Change: Use "bridge ... too low" message for bridgeable objects (#15838) - Fix: Use meaningful tooltips for graph range toggle buttons (#15842) - Fix #15826: Exclude allow any/all options for AI companies (#15834) - Fix #7992: Fix for catenary road and tram catenary sprites not being drawn on bridges (#15811)
### 16.0-beta1 (2026-06-25) - Feature: Add default road and tram selection (#15585) - Feature: Trains with an engine on the rear can drive backwards when reversing (#15379) - Feature: Add worldgen setting for average height of terrain (#14989) - Feature: Add text filter to dropdown lists (#14842) - Feature: User-defined collections of saved items in the picker window (#14813) - Feature: Configurable sign text colors in scenario editor (#14743) - Feature: Allow placing an area of 1x1 houses in scenario editor (#14708) - Feature: Scale cargo payment aging rate (#14635) - Feature: Supp
### 15.3 (2026-04-04) - Fix: Conditional orders could require a maximum reliability over 100% (#15409) - Fix: Improve appearance of toolbars and main menu images/text with some non-default base sets (#15402) - Fix: [Script] IsBuildableRectangle for a 0x0 tile should return false (#15357) - Fix: Desync caused by train crashes (#15338) - Fix: Incorrect scroll bar capacity for train details window total cargo tab (#15329) - Fix #15310: Crash caused by a helicopter running out of fuel near map edge (#15311)
### 15.2 (2026-02-18) - Fix: Crashed zeppelin not blocking runway (#15281) - Fix #15269: Crash when building drive-through stop on unowned one-way road (#15270) - Fix #15247: Crash when handling invalid sprite in OpenGL cursor sprite system (#15248) - Fix #15105: Czech townname generation causing crashes (#15231) - Fix: Incorrect ground type test when placing towns (#15217) - Fix: Town supplied cargo history incorrectly clamped to 16 bit values (#15183) - Fix #15085: Crash when GUI scale changes before video driver is fully initialised (#15175) - Fix: Articulated road vehicle followi
### 15.1 (2026-01-24) This release contains critical security fixes awaiting a CVE ID. - Fix #15088: When building a new train, the refit button state may be incorrect (#15162) - Fix #15160: Incorrect company names displayed in load game window (#15161) - Fix #15153: Wrong tile used to get bridge reservation overlay (#15154) - Fix #15116: Old cargo/industry sets without cargo translation table broken (#15150) - Fix: Possible crash converting company liveries in older savegames/scenarios (#15148) - Fix: Allow infinite water to be (de)selected when loading heightmap (#15146) - Fix: T