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OpenTTD video preview
200 MB
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Last updated November 4, 2026

Simulation
Strategy

OpenTTD

Build a transport empire, one rail at a time.

Choose an editionStart Party
88 playing now
Choose an editionStart Party

That One Thing

Why OpenTTD sticks with us

A single misplaced railway signal can bottleneck an entire nation's industrial output, and fixing it is strangely therapeutic.

88 playing on PlayBound now0 distinct players in the last 30 daysUpdated every 15 minutes

Available editions

2 ways to play OpenTTD. Each has its own install, community and verification status.

OpenTTD — Official edition
OfficialDefault

Build a transport empire, one rail at a time.

GenreSimulationStrategy
FeaturesControllerOnline Multiplayer
OfficialOfficial
CommunityDetails
OpenTTD — JGR's Patchpack edition
JGR's Patchpack

Separate OpenTTD build with extra signals, programming, and map tools. Installs beside vanilla, not as a NewGRF.

GenreSimulationStrategy
FeaturesControllerOnline Multiplayer
CommunityPlayBound Verified
Details

About OpenTTD

OpenTTD is a free and open-source transport simulation game based on Transport Tycoon Deluxe, originally released in 1995. The project takes the classic transport-management formula and expands it into a highly customizable sandbox where players build and operate railways, road networks, shipping routes, and air connections while attempting to turn a small transportation company into an industrial empire.

The basic idea is wonderfully straightforward: move things from where they are produced to where they're needed, and make money doing it.

Cities need goods. Factories need resources. Industries produce cargo. Airports need passengers. Your job is to connect all of those pieces with an efficient transportation network.

What starts as a single bus route or short train line can gradually become an enormous logistical machine spanning an entire procedurally generated map.

Rail is where OpenTTD's obsessive side really starts to emerge. Building a railway is easy. Building one that handles dozens of trains without creating traffic jams, bottlenecks, deadlocks, or absurdly long waiting times is considerably harder. Players can construct complex junctions, signaling systems, multi-track corridors, transfer stations, and enormous hubs that make the entire map function like one interconnected network.

Roads, ships, and aircraft provide completely different logistical challenges. A successful company might eventually operate hundreds of vehicles simultaneously, with routes carefully optimized around cargo production, capacity, distance, and travel time.

The simulation also has a satisfying sense of progression. Technology improves as the game advances through different eras, introducing faster trains, larger aircraft, improved ships, and more advanced vehicles. Your transportation network therefore evolves from a handful of primitive routes into a sprawling modern infrastructure system.

But OpenTTD isn't only about recreating the original game. Its open-source development has allowed the community to dramatically expand it through new graphics, vehicles, maps, scenarios, gameplay settings, AI competitors, and other modifications. Players can customize the experience to an extraordinary degree, including altering economic rules, map generation, vehicle behavior, industries, and more.

Multiplayer is another major strength. Multiple companies can compete on the same map, turning what would normally be a solo optimization puzzle into an economic and logistical competition.

The game's presentation remains deliberately old-school, but that's part of its appeal. Beneath the simple graphics is a simulation capable of supporting incredibly elaborate transportation systems.

And because OpenTTD is open source and free, the entire experience is available without the usual restrictions associated with commercial simulation games.

Why we picked it

We picked OpenTTD because it turns something completely ordinary—moving cargo from A to B—into an obsession. There's a special satisfaction in looking at a messy transportation network, spotting the bottleneck, rebuilding half the system, and watching everything suddenly flow. It's less about "winning" than building something that works beautifully, and we find that incredibly hard to put down.

Who it's for

Great if you want

  • +Logistics and network optimisation as an end in itself
  • +Very long campaigns — a single game can last months
  • +Multiplayer with a group building one network together
  • +Old or very low-spec hardware
  • +Anyone who wants a vast library of official add-on content

Look elsewhere if

  • −You want city building and zoning rather than transport networks
  • −You dislike dense interfaces with a steep initial learning curve
  • −You want modern 3D visuals out of the box
  • −You want short sessions; this game does not respect your evening

Features

Multiplayer
Dedicated Servers
LAN Support
PlayBound Controller Support

Will this run on your PC?

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System Requirements

Minimum

1 GHz CPU · 1 GB RAM · Any GPU · 500 MB storage

Recommended

2 GHz CPU · 4 GB RAM · Any GPU · 1 GB storage

Frequently asked questions about OpenTTD

Is OpenTTD free?

Yes, entirely. OpenTTD is open-source under GPL-2.0 with no purchases, subscriptions or advertising. The free base graphics set means you no longer need the original Transport Tycoon Deluxe files.

Do I need to own Transport Tycoon Deluxe to play OpenTTD?

No. OpenTTD ships with its own free graphics, sound and music sets, so it is a complete standalone game. You can use the original files if you own them, but it is not required.

Is OpenTTD still being updated?

Yes. OpenTTD has been in continuous development since 2004 and continues to receive regular releases, making it one of the longest continuously maintained games in existence.

What is BaNaNaS in OpenTTD?

BaNaNaS is the official in-game content service. It lets you download vehicle sets, industry chains, AI opponents, scenarios, heightmaps and graphics replacements directly inside the game, from a very large community library.

Does OpenTTD have multiplayer?

Yes. OpenTTD supports up to 255 players. You can join a public community server from the PlayBound server browser, have PlayBound start a dedicated server for your group, and host a game on your own PC. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher, with the dedicated server started for you if you choose one. It also supports LAN play. There is no subscription and no paid multiplayer tier.

How is OpenTTD different from Cities: Skylines?

OpenTTD is about transport networks between existing towns; Cities: Skylines is about designing and zoning a city itself. If you enjoy the traffic and logistics part of Skylines most, OpenTTD goes far deeper on exactly that.

Similar to

Transport Tycoon Deluxe →Cities: Skylines →Transport Fever →Railroad Tycoon →

Compare and decide

  • RollerCoaster Tycoon vs OpenTTD →
  • Free Alternatives to Cities: Skylines & Transport Tycoon →
  • Free Alternatives to Factorio →
  • Free Alternatives to Transport Tycoon →

More Like This

O

Developer

OpenTTD Team

Twenty years of trains running on time.

Released2004
LicenseOpen Source (GPL-2.0)
PlatformsWindows, macOS, Linux
Download size200 MB
LaunchInstall · Dedicated Servers
Steam DeckCompatible
Official website →

Tags

TrainsLogisticsManagement

Community

Official Discord

No verified official Discord has been submitted.

Developers can contact PlayBound to verify an official community link.

PlayBound Discord

Chat with PlayBound players in #openttd.

Join #openttd ↗

Solved this in Discord? Post the fix here so the next player can find it.

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Sandbox

Available editions

2 ways to play OpenTTD. Each has its own install, community and verification status.

OpenTTD — Official edition
OfficialDefault

Build a transport empire, one rail at a time.

GenreSimulationStrategy
FeaturesControllerOnline Multiplayer
OfficialOfficial
CommunityDetails
OpenTTD — JGR's Patchpack edition
JGR's Patchpack

Separate OpenTTD build with extra signals, programming, and map tools. Installs beside vanilla, not as a NewGRF.

GenreSimulationStrategy
FeaturesControllerOnline Multiplayer
CommunityPlayBound Verified
Details

Activity

98

playing now

Players this month
0
On multiplayer servers
98
Live servers
100
Installs
15

Top Players

  • JJacky Daytona
  • Ppbtester

Updated every 15 minutes

Featured in

LAN Party FavoritesGames Under 500MB90s Classics, RebornBest Strategy & City-Building Games

OpenTTD controls

PlayBound Profile Available

A PlayBound controller profile is being tested for this game. You can choose the preview in the Windows launcher; its layout may still need tuning.

How PlayBound Controls works

Default bindings for every input method OpenTTD supports. These are the game's own defaults — anything you have remapped will differ.

Mouse & keyboard

Default keyboard and mouse bindings.

Camera — Mouse & keyboard
ActionDefault input
Move mapArrow keys / Right Mouse drag
ZoomMouse Wheel
Interaction — Mouse & keyboard
ActionDefault input
Select / build / interactLeft Mouse
Interface — Mouse & keyboard
ActionDefault input
Cancel / close toolRight Mouse / Esc
PausePause
Close all windowsDelete
Building — Mouse & keyboard
ActionDefault input
Open rail construction4
Open road construction5

Verified against the game by PlayBound.