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Parkour movement, arena combat, and mutators with the safety off.
That One Thing
Every wall and ledge is part of your movement kit.
Red Eclipse is what happens when an arena shooter decides the map should be a playground. You can vault, wall-run, kick and chain movement through spaces that would be simple corridors in another FPS. That mobility gives every duel a second layer: aim matters, but so does choosing a line your opponent cannot comfortably follow.
The rules are just as flexible. Mutators can reshape a familiar mode into something faster, stranger or more tactical, while community maps and an included editor keep the pool from feeling fixed. It works especially well with a group that enjoys changing the recipe between rounds instead of committing to one competitive queue all evening.
The presentation is independent rather than lavish, and the public population will not match a major shooter. Those are fair tradeoffs for a game that is free, open-source and ready to hand players real control. Start with standard deathmatch or capture modes, learn the movement in a low-pressure room, then add mutators once everyone has their footing. Red Eclipse is at its best when the match becomes a shared experiment: recognizable arena fundamentals, then one clever rule change that makes the whole room laugh.
We picked Red Eclipse because it treats movement as play instead of transportation. It is open, moddable, quick to install, and unusually generous with modes and mutators for a compact multiplayer shooter.
Great if you want
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Minimum
64-bit Windows or Linux, Pentium Dual-Core E2180 / Athlon 64 X2 4200+, 2 GB RAM, OpenGL 2.0 graphics (Intel HD 630 / GT 630 / HD 5750), 2 GB storage, broadband for online play
Recommended
64-bit Windows or Linux, Core i3-530 / Athlon II X2 260, 4 GB RAM, OpenGL 3.0 graphics (GTX 950 / RX 460), 3 GB storage, broadband for online play
Yes. Red Eclipse is released under See Steam store page and costs nothing to download or play.
About 2.0 GB. The minimum system requirements are Minimum: Requires a 64-bit processor and operating system OS *: Windows Vista, 7, 8, 10, 11 Processor: Intel Pentium Dual-Core E2180 / AMD Athlon 64 X2 4200+ Memory: 2 GB RAM Graphics: Intel HD 630 / Nvidia GeForce GT 630 / AMD Radeon HD 5750 Network: Broadband Internet connection Storage: 2 GB available space Additional Notes: OpenGL 2.0 with GLSL 1.20.
Windows, Linux.
No account is required to download or play.
Yes. Red Eclipse supports up to 16 players. Its multiplayer runs through the game's own online service or menus, so PlayBound Connect parties and PlayBound dedicated servers are not available for it. It also supports co-op play, cross-play, and LAN play. The game can run its own dedicated servers. There is no subscription and no paid multiplayer tier.
This game natively supports a controller — no setup needed.
Default bindings for every input method Red Eclipse supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | W, A, S, D |
| Jump / parkour | Space |
| Crouch / impulse | Left Ctrl |
| Action | Default input |
|---|---|
| Primary / secondary fire | Left / Right Mouse |
| Switch weapons | 1–8 / Mouse Wheel |
| Action | Default input |
|---|---|
| Use / interact | E |
| Action | Default input |
|---|---|
| Scores | Tab |
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
Gamepad axes and buttons can be remapped in Input settings.
| Action | Default input |
|---|---|
| Move / look | Left / Right Stick |
| Jump | A / Cross |
| Crouch / impulse | B / Circle |
| Action | Default input |
|---|---|
| Primary / secondary fire | Right / Left Trigger |
| Switch weapons | Bumpers |
Verified against the game by PlayBound.
Community
Official Discord
No verified official Discord has been submitted.
Developers can contact PlayBound to verify an official community link.
PlayBound Discord
Chat with PlayBound players in #red-eclipse.
Join #red-eclipse ↗
Solved this in Discord? Post the fix here so the next player can find it.
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