
Pure, player-driven space chaos where every routine shift collapses into emergent comedy
Verified working 13 hours ago
Space Station 14 is a free social deduction game released under Free to play. It runs on Windows, macOS, Linux, needs about 50 MB of disk space, and requires no account, payment or trial. On a computer, the fastest route is the PlayBound Launcher. On a phone or tablet, use the official store or site instead.
One-click install
PlayBound fetches the official release — no third-party mirrors.
Windows
Install Space Station 14 with PlayBound Launcher — it downloads the official Windows SS14.Launcher zip from GitHub. Windows needs .NET 10 if the launcher asks for it.
macOS
Install Space Station 14 with PlayBound Launcher — it downloads the official macOS SS14.Launcher zip. Open the launcher from your PlayBound games folder.
Linux
Install Space Station 14 with PlayBound Launcher — it downloads the official Linux SS14.Launcher zip. Mark the binary executable if your desktop does not:
chmod +x SS14.LauncherOpen the SS14 Launcher and create a free account. It only identifies you to community servers — there is no purchase or subscription.
Pick a server from the launcher list. The matching game build downloads automatically on first join (slower the first time, then cached).
For your first round choose Botanist, Cargo Technician, or Janitor. Avoid command and security roles until you know the station.
Minimum
64-bit Windows/macOS/Linux · Dual-core CPU · 4 GB RAM · OpenGL 3.3 · 2 GB storage
Recommended
Quad-core CPU · 8 GB RAM · Dedicated GPU · SSD
Yes, entirely. The game and engine are MIT-licensed open source, there is no purchase, subscription or in-game store, and the community servers are run by volunteers. An account is required, but it is free and exists only so servers can identify players.
Space Station 13 is the original, built on the BYOND engine from the 1990s. Space Station 14 is a from-scratch reimplementation on a purpose-built engine with a modern interface, better performance and native Windows, macOS and Linux clients. The design is the same; the barrier to entry is much lower.
Usually one to two hours. Rounds end when the shuttle leaves or the station becomes unsurvivable, and nothing carries over to the next one — there is no progression system.
On most servers, yes, at least lightly. Staying in character is a rule rather than a suggestion, and servers vary in how strictly they enforce it. Each server publishes its rules in the launcher, and low-roleplay servers exist if that is not for you.
The systems are deep, but you do not need to know them all. Pick a simple job, read your department's wiki page, and ask in-character questions — helping new players is part of the culture. Expect your first couple of rounds to be confusing regardless.
Not meaningfully. The entire game is other people; an empty station has almost nothing to offer. You can host a local server to learn controls, but that is practice rather than play.
Yes. It is a 2D game with modest requirements and runs comfortably on a Steam Deck or an older laptop. The main constraint is that it is mouse-and-keyboard heavy, so a Deck benefits from a control layout or an external keyboard.