
Open-source Sonic kart racing — Race, Battle, and online via Connect.
# Headline changes - Reduced visual jitter under unstable network conditions. - The software renderer has gotten a significant performance boost! - Specifically beneficial on maps with busy visuals (many objects, midtextures, and segs visible at once). - One playtester with a slower computer reported "Avant Garden Classic", a community-created map with a reputation for bad performance, went from unplayable to a little under 35fps! - Controller input has been updated to use the SDL Game Controller API. - The game now supports a wider selection of controllers, including Xinput and Switc
This is a quick release to fix a major issue with v1.4 online play. Some extra fixes are included. - **Fixed a massive bug with hole punching.** This bug caused frequent timeouts and repeating chat messages. - **`rendezvousserver` has been renamed to `holepunchserver`** - Fixed a crash when starting the game in OpenGL with some graphics drivers. - f has changed to D. The rest of the v1.4 changelog is as follows... --- # Headline changes - Backported Ring Racers' hole punching. Almost anyone can host a server on the Master Server now, no port forwarding required! - Hole punchi
# Headline changes - Backported Ring Racers' hole punching. Almost anyone can host a server on the Master Server now, no port forwarding required! - Hole punching relay server is controlled with the `rendezvousserver` console variable. No need to ever change it, but like the Master Server, may be relevant in the future if someone hosts a community one. - There are some really weird home network setups out there, so we can't guarantee it'll work for everyone. Explicitly not compatible with double NAT or cellphone tethering, if you know that's what you're using. - Backported Ring Racers' i
# Disclaimer This version adds Discord Rich Presence support. However joining from opening the game from Discord is currently not supported on Linux or Mac OS. You can open the game first if you want to use Discord's joining feature. As of result, the minimum Mac OS version supported is now 10.10, instead of 10.9. # Changes to online play * Fixed joinbug and chatbug. Those are bugs where a player will try to join, but appear to be joining and immediately leaving many times to anyone in the server. Or when at some point you can no longer send chat messages, change your name/character
## Netcode changes * The game no longer freezes on player join * Fixed an issue where the game would fail to advertise servers on the master server * Added support for HTTP downloads, a much more reliable means of downloading files than the current downloader * Join password functionality has been removed due to compatibility issues ## Item changes * Throwables now travel slower when thrown backwards * Fixed an issue where explosion items (namely mines) would explode twice in a single frame * Fixed an issue where orbiting items would not protect you from your own placed traps * Fixe