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A little farm, a whole town, and a calendar that makes one more day dangerously easy.
$14.99
PlayBound does not sell this game. Once you own it, install the PlayBound edition from the header or the Install tab.
That One Thing
The farm can be shared, but each friend is free to make a day of fishing, mining, or finally organizing those chests.
Stardew Valley begins with a patch of overgrown land and a decision to leave a less satisfying life behind. Eric Barone, known as ConcernedApe, made a farming RPG that gives that decision texture. Your farm is a practical project, but Pelican Town is full of people, routines, festivals, and small surprises that make it feel like more than a list of crops to harvest.
Days have a simple rhythm. Clear a little ground, plant something, water it, and decide what to do with the hours left. The mines offer combat and materials; the river and ocean offer fishing; town offers relationships and the slow work of becoming part of a community. Seasons change what grows and what you can find. That calendar gives choices weight without insisting that there is one efficient way to play. A missed opportunity usually becomes a reason to look forward to next year.
Co-op is where the game's generous design becomes particularly clear. Friends can share a farm and divide responsibilities naturally. One player can raise animals while another rebuilds the fields or spends an evening chasing rare fish. Online farms on desktop support up to eight people, and split-screen co-op is available for players sharing a PC. The host owns the farm save, so agree on when the group will play before everyone starts designing a corner of it.
The game does ask for patience. Early days can feel short, storage fills quickly, and some players will spend more time planning layouts than they expected. There is no need to speedrun the community center to have a good time. Controller support is native on PC, and the game is available on multiple storefronts, including GOG and Steam, but each player needs their own legitimate copy for online play.
The town gives the farm a reason to exist beyond optimization. A new season brings different visitors, festivals, and opportunities to know the neighbors better. You can spend a day trying to earn money or take a slower route and make a gift for someone who has become important to your character. That choice is not a failure to play efficiently. Stardew Valley works because the calendar makes progress visible while still leaving space for ordinary, unplanned days.
Stardew Valley belongs on PlayBound because it is a remarkable example of a paid game giving people years of worthwhile play. It is small enough to begin together and broad enough for a group to keep finding its own rhythm.
We picked Stardew Valley because it respects the player's time and imagination. A shared farm makes cooperation feel natural rather than mandatory, and its steady updates and mod community keep a modestly priced game valuable long after the first harvest.
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Minimum
Windows, macOS 10.10+, or Ubuntu Linux; 2 GHz CPU, 2 GB RAM, GPU with 256 MB video memory. Windows requires DirectX 10; Mac/Linux require OpenGL 2. Steam says 500 MB free, but its current Windows depot is about 660 MiB.
Recommended
The developer does not publish a separate recommended client specification. Allow extra disk space for saves and optional mods.
Current desktop versions support up to eight players on one farm.
Yes. Split-screen co-op is available on one PC.
Yes. Stardew Valley supports controllers on PC.
Yes. Stardew Valley is sold on GOG as well as Steam; install the copy you own.
Yes. Stardew Valley supports up to 8 players. You can host a game on your own PC and play together on one PC with phones or extra gamepads as controllers. It also supports co-op play and local split-screen or couch co-op.
Community
Official Discord
No verified official Discord has been submitted.
Developers can contact PlayBound to verify an official community link.
PlayBound Discord
Chat with PlayBound players in #stardew-valley.
Join #stardew-valley ↗
Solved this in Discord? Post the fix here so the next player can find it.
Nothing scheduled yet. Bring your friends together for a game night.
Create eventSign in to publish a community event, or start a party and play now.
Start a party →This game natively supports a controller — no setup needed.
Default bindings for every input method Stardew Valley supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
Every key is rebindable in the game's options.
| Action | Default input |
|---|---|
| Move | W, A, S, D |
| Run toggle | Left Shift |
| Action | Default input |
|---|---|
| Use tool | Left Mouse |
| Action / talk / open | Right Mouse |
| Action | Default input |
|---|---|
| Open inventory | E / Esc |
| Tools / items | 1–0, Mouse Wheel |
| Action | Default input |
|---|---|
| Journal | F |
| Map | M |
| Action | Default input |
|---|---|
| Chat | T |
Source: Stardew Valley Wiki — Controls
Default gamepad layout, using the standard face-button names.
Xbox layout shown; PlayStation equivalents are used automatically.
| Action | Default input |
|---|---|
| Move | Left stick |
| Run | Left stick (hold B) |
| Action | Default input |
|---|---|
| Use tool | X |
| Action | A |
| Action | Default input |
|---|---|
| Cycle toolbar | LB / RB |
| Action |
|---|
| Default input |
|---|
| Menu | Y |
|---|---|
| Journal | Back/View |
Source: Stardew Valley Wiki — Controls
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