The definitive cooperative race-and-puzzle branch of Teeworlds, with global servers, thousands of maps and deep movement tech.
Arcade · 2007
That One Thing
The grappling hook makes every tiny map feel three-dimensional.
DDNet turns Teeworlds' hook, jump and weapon physics into cooperative obstacle courses where teams save one another, preserve a run and chase server-record times. It is a standalone client-and-server distribution rather than a small content patch, which is why PlayBound treats it as an edition. Official servers span regions and difficulty tiers, maps download automatically, and the client adds prediction, ghosting, practice tools and a serious editor around the original movement model. New players should start with Tutorial and Novice maps; the famous Brutal and Insane categories assume techniques the base game never teaches. This recipe uses DDNet's official Windows 64-bit ZIP directly—no Steam client is required—and launches DDNet.exe from the extracted folder.
DDNet turns Teeworlds' hook, jump and weapon physics into cooperative obstacle courses where teams help each other, save progress and chase leaderboards.
Teeworlds' best cooperative community.
Best for
Not for
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Installed and played end to end by the PlayBound team.
Installed and played end to end by the PlayBound team.

Grappling hooks, tiny arenas, and sixteen players worth of trouble.
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