
Default bindings for every input method Veloren supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | W, A, S, D |
| Jump / glide | Space |
| Roll | Shift |
| Action | Default input |
|---|---|
| Primary / secondary attack | Left / Right Mouse |
| Action | Default input |
|---|---|
| Interact | E |
Climb the voxel horizon with a party at your back.
| Action | Default input |
|---|---|
| Inventory | I |
| Action | Default input |
|---|---|
| Map | M |
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
Controller support is evolving; some inventory and chat actions may still need mouse and keyboard.
| Action | Default input |
|---|---|
| Move / look | Left / Right Stick |
| Jump / glide | A / Cross |
| Roll | B / Circle |
| Action | Default input |
|---|---|
| Primary / secondary attack | Right / Left Trigger |
| Action | Default input |
|---|---|
| Interact | X / Square |
Verified against the game by PlayBound.