Climb the voxel horizon with a party at your back.
That One Thing
Gliding off a snow-capped mountain peak at sunset, soaring through cloud banks, and landing right at the entrance of a glowing subterranean dungeon.
Veloren is a free and open-source multiplayer action-adventure RPG built around a huge procedurally generated fantasy world. Developed by a community of volunteers in Rust, the project draws inspiration from games as varied as Cube World, Minecraft, Dwarf Fortress, and The Legend of Zelda: Breath of the Wild, but has gradually developed an identity of its own.
The first thing that stands out is the world itself. Veloren isn't simply a collection of handcrafted levels connected together. Its terrain is procedurally generated and simulated as a connected environment containing enormous mountains, deserts, jungles, forests, oceans, underground cave systems, settlements, ruins, and other locations to discover. The scale encourages wandering simply to see what is around the next mountain.
Exploration is supported by a surprisingly broad collection of RPG systems. Players can discover and equip different weapons, develop combat styles, craft equipment, mine underground for valuable resources, interact with NPCs, and take on enemies ranging from ordinary creatures to powerful dungeon bosses. The combat is fast-paced and action-oriented rather than relying entirely on traditional RPG menu systems.
One of the more memorable features is the ability to tame creatures and use them as companions or mounts. Traveling across a massive procedural world becomes considerably more interesting when you can acquire a creature and actually use it as part of your adventure rather than treating the environment as scenery.
The multiplayer component is equally important. Veloren supports persistent multiplayer servers where players can explore together, fight monsters, trade, gather resources, and simply inhabit the same world. You can also host games yourself, including over LAN, making it possible to create smaller private adventures rather than relying entirely on a central service.
What makes Veloren particularly interesting for PlayBound is its development model. This isn't a commercial MMO with a giant studio and a fixed production schedule. It is a community-built open-source RPG, with players, artists, programmers, translators, and contributors all helping shape the project. The developers explicitly describe the goal as creating a colorful world that can be explored and interacted with in unique ways.
That also means Veloren is very much a living project. Some systems feel surprisingly polished while others clearly show that development is ongoing. Rather than being a finished recreation of another game, it feels like you're watching a community gradually figure out what this enormous world can become.
And that's part of its charm.
We picked Veloren because we wanted to see what happens when an open-source community gets ambitious. It's not just a Minecraft-like, a Cube World clone, or a multiplayer RPG. It's trying to build a whole fantasy world from scratch—and you can already wander around inside it with friends. That combination of ambition, freedom, and community development made it an easy PlayBound pick.
Great if you want
Look elsewhere if
Checking…
Minimum
2.5 GHz quad-core CPU · 4 GB RAM · Vulkan-capable GPU · 2 GB storage
Recommended
3.5 GHz quad-core CPU · 8 GB RAM · GTX 1060 or better · 3 GB storage
Yes, entirely. Veloren is open-source under GPL-3.0 with no purchases, subscriptions, cosmetics or account requirement.
No, and it does not claim to be. Veloren is pre-1.0 and under very active development. Progression systems and combat balance change between releases and worlds are occasionally reset. What exists is enjoyable, but it is a game in progress.
Yes. Self-hosting is fully supported and free, with no account or licence required, which makes it a good option for a small private world with friends.
It shares the voxel aesthetic but is a different game. Veloren is an action RPG focused on exploration, real-time combat and character progression rather than free-form building.
A dedicated GPU is recommended for comfortable frame rates, alongside a quad-core CPU and 8 GB of RAM. It is more demanding than most games in this catalog.
Yes. Veloren has multiplayer. You can join a public community server from the PlayBound server browser, have PlayBound start a dedicated server for your group, and host a game on your own PC. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher, with the dedicated server started for you if you choose one. It also supports co-op play and cross-play. There is no subscription and no paid multiplayer tier.
Featured in
This game natively supports a controller — no setup needed.
Default bindings for every input method Veloren supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | W, A, S, D |
| Jump / glide | Space |
| Roll | Shift |
| Action | Default input |
|---|---|
| Primary / secondary attack | Left / Right Mouse |
| Action | Default input |
|---|---|
| Interact | E |
| Action | Default input |
|---|---|
| Inventory | I |
| Action | Default input |
|---|---|
| Map | M |
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
Controller support is evolving; some inventory and chat actions may still need mouse and keyboard.
| Action | Default input |
|---|---|
| Move / look | Left / Right Stick |
| Jump / glide | A / Cross |
| Roll | B / Circle |
| Action | Default input |
|---|---|
| Primary / secondary attack | Right / Left Trigger |
| Action | Default input |
|---|---|
| Interact | X / Square |
Verified against the game by PlayBound.
Community
Official Discord
Talk directly with the Veloren community.
Join Official Discord ↗
PlayBound Discord
Chat with PlayBound players in #veloren.
Join #veloren ↗
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