Design your own tanks. Then design better ones.
That One Thing
Mounting dual heavy cannons onto high-speed hover tracks and rolling a custom fleet right across the river to obliterate an enemy artillery hill.
Warzone 2100 is a free and open-source real-time strategy game originally developed by Pumpkin Studios and published by Eidos Interactive in 1999. Set in a post-apocalyptic future after a catastrophic nuclear war, it combines traditional base-building RTS mechanics with a remarkably flexible vehicle and technology system.
You play as part of the Project, a group attempting to rebuild civilization after the collapse of the old world. The campaign takes you across a devastated landscape as you establish bases, research technologies, manufacture weapons, and fight rival factions competing for control of the remaining resources.
The basic RTS formula is familiar: collect resources, construct infrastructure, research new technologies, produce units, and destroy enemy forces. What makes Warzone 2100 stand out is how much of your military hardware you actually get to design.
Rather than simply unlocking a fixed list of tanks, the game provides a vehicle design system. You can combine different chassis, propulsion systems, and weapon technologies to create units suited to different situations. A fast reconnaissance vehicle, heavily armored tank, long-range artillery platform, or specialized anti-air unit can all emerge from the same underlying system.
That design philosophy extends to the technology tree. Research isn't just a straightforward march toward increasingly powerful units. New technologies can unlock entirely different weapons and battlefield approaches, encouraging you to adapt your military based on what you're fighting.
The campaign also makes good use of this flexibility. Missions can involve attacking enemy positions, defending installations, escorting units, capturing territory, or establishing bases in hostile environments. Your army carries forward between missions, giving the campaign a sense of continuity rather than treating every map as an isolated skirmish.
Multiplayer and skirmish modes provide a more traditional RTS experience, while the open-source community has continued improving the game long after its commercial release. Modern versions support contemporary operating systems, widescreen displays, higher resolutions, improved graphics, and a variety of community enhancements.
There's also an unusually interesting preservation story here. Warzone 2100 was eventually released as open source, allowing the community to continue developing a game that might otherwise have disappeared alongside many other late-1990s PC strategy titles.
Today, it occupies an interesting middle ground: unmistakably a product of the classic RTS era, but mechanically distinctive enough that it doesn't feel like simply another Command & Conquer or StarCraft clone.
We picked Warzone 2100 because the vehicle designer hooked us immediately. There's something satisfying about deciding exactly what your army needs, building it yourself, and then finding out whether your theory survives contact with the enemy. It turns an otherwise familiar RTS into something much more personal—and that's the kind of mechanical twist we look for.
Great if you want
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Minimum
1.8 GHz CPU · 2 GB RAM · OpenGL 2.1 GPU · 1 GB storage
Recommended
2.5 GHz CPU · 4 GB RAM · Any modern GPU · 2 GB storage
Yes, entirely. Warzone 2100 was a commercial game in 1999 whose source code and assets were later released. It is now open-source under GPL-2.0 with no purchases or advertising.
Yes. Volunteers have maintained and improved it continuously since it was open-sourced, and releases continue to ship.
Yes, a substantial one. Units and research carry between missions, so losses have lasting consequences — one of the more interesting campaign structures of its era.
The unit designer. Instead of a fixed roster you research bodies, propulsion and weapons separately and combine them into your own designs, backed by a research tree running to hundreds of technologies.
Yes. Warzone 2100 supports up to 8 players. You can join a public community server from the PlayBound server browser, have PlayBound start a dedicated server for your group, and host a game on your own PC. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher, with the dedicated server started for you if you choose one. It also supports LAN play. There is no subscription and no paid multiplayer tier.
Community
Official Discord
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A PlayBound controller profile is being tested for this game. You can choose the preview in the Windows launcher; its layout may still need tuning.
How PlayBound Controls worksDefault bindings for every input method Warzone 2100 supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move camera | Arrow keys / Mouse edge |
| Rotate / zoom | Middle Mouse drag / Mouse Wheel |
| Action | Default input |
|---|---|
| Attack command | A |
| Stop | S |
| Action | Default input |
|---|---|
| Select / order units | Left / Right Mouse |
| Action | Default input |
|---|---|
| Create group | Ctrl + 0–9 |
| Select group | 0–9 |
| Pause | F3 |
Verified against the game by PlayBound.