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Among Us video preview
1.0 GB
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Last updated September 18, 2026

Social Deduction

Among Us

A social deduction game whose plain rules leave just enough room for friendship, suspicion, and terrible alibis.

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That One Thing

Why Among Us sticks with us

The real map is everyone else's story.

About Among Us

Among Us is Innersloth's compact game of teamwork and betrayal. Crewmates finish simple shipboard tasks while one or more Impostors sabotage the map and remove players; meetings turn those facts into arguments, accusations and occasionally inspired lies.

The mechanics stay intentionally light so attention can move to people. Who doubled back from Electrical? Why did Oxygen fail while two players claimed Admin? Did someone actually scan, or merely stand near the animation? A good lobby develops a shared language of routes and tells, then breaks it the moment a trusted player discovers a better deception.

Cross-platform support and modest hardware requirements make Among Us unusually easy to gather around. Private lobbies are the best way to shape pace, role count and voice-chat expectations. Public games can be chaotic, but the game's strongest design survives because rounds are short and failure is funny.

The Windows version is sold through official PC stores; PlayBound will prefer the official Innersloth route and avoid Steam only when a supported alternative such as Epic or itch is available. Community role overhauls must match the exact game version and should be used only in consensual private lobbies.

PlayBound's read: it remains one of the cleanest social games ever made. The tasks are simple on purpose; the memorable part is watching a group build and destroy trust in ten-minute bursts.

Why we picked it

We picked Among Us because its minimal rules create stories that belong to the people in the room, not to a scripted campaign.

Who it's for

Great if you want

  • +friend groups comfortable talking and bluffing
  • +mixed-device parties that need cross-platform play

Look elsewhere if

  • −solo players who dislike public lobbies
  • −groups that take accusations personally

Features

Multiplayer
LAN Support
Cross-play
Controller Support
Team Play

Will this run on your PC?

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System Requirements

Minimum

Modern web browser

Recommended

Modern web browser

Frequently asked questions about Among Us

Is Among Us free?

Mobile versions are free with platform-specific monetization; PC store versions may be paid or promotional.

Where should I install Among Us from?

Use the official Innersloth game page to choose Epic, itch.io, Steam, or your platform store; prefer a non-Steam official PC route when available.

What platforms support Among Us?

Windows, mobile, PlayStation, Xbox and Nintendo Switch are supported.

Does Among Us support mods?

Version-matched role mods exist for private PC lobbies. PlayBound treats full role overhauls as editions and never enables them in public matchmaking.

Does Among Us have multiplayer?

Yes. Among Us supports up to 15 players. Its multiplayer runs through the game's own online service or menus, so PlayBound Connect parties and PlayBound dedicated servers are not available for it. It also supports cross-play and LAN play. There is no subscription and no paid multiplayer tier.

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I

Developer

Innersloth

Developer of Among Us and The Henry Stickmin Collection.

Released2018
LicenseFree on mobile; paid on PC
PlatformsWindows
Download size1.0 GB
LaunchInstall
Steam DeckUntested
Official website →

Tags

Indie

Community

Official Discord

No verified official Discord has been submitted.

Developers can contact PlayBound to verify an official community link.

PlayBound Discord

Chat with PlayBound players in #among-us.

Join #among-us ↗

Solved this in Discord? Post the fix here so the next player can find it.

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Among Us controls

Native controller support

This game natively supports a controller — no setup needed.

Default bindings for every input method Among Us supports. These are the game's own defaults — anything you have remapped will differ.

Mouse & keyboard

Default keyboard and mouse bindings.

Movement — Mouse & keyboard
ActionDefault input
MoveW, A, S, D / Arrow keys
Combat — Mouse & keyboard
ActionDefault input
KillQ
Interaction — Mouse & keyboard
ActionDefault input
Use / interactE / Space
Interface — Mouse & keyboard
ActionDefault input
Open mapTab
Multiplayer — Mouse & keyboard
ActionDefault input
ReportR

Verified against the game by PlayBound.

Controller

Default gamepad layout, using the standard face-button names.

Movement — Controller
ActionDefault input
MoveLeft Stick
Combat — Controller
ActionDefault input
KillRight Trigger
Interaction — Controller
ActionDefault input
Use / interactA / Cross
Interface — Controller
ActionDefault input
MapLeft Bumper
Multiplayer — Controller
Action

Touch

Default touch and on-screen controls.

Movement — Touch
ActionDefault input
MoveVirtual stick / touch destination
Interaction — Touch
ActionDefault input
Use / report / killOn-screen buttons
Interface — Touch
ActionDefault input
MapMap button

Verified against the game by PlayBound.

Default input
ReportY / Triangle

Verified against the game by PlayBound.