
Strict vanilla-compatible speedrunning engine with demo recording.
For competitive speedrunners and classic purists. DSDA-Doom provides cycle-accurate Doom compatibility, advanced demo analysis tools, and strict vanilla physics.






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Minimum
Dual-core CPU · 1 GB RAM · OpenGL 3.3 GPU · 200 MB storage
Recommended
Quad-core CPU · 4 GB RAM · Dedicated Vulkan / OpenGL GPU · 500 MB storage
Installed and played end to end by the PlayBound team.

Modern OpenGL/Vulkan source port with dynamic lighting and mouselook.
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