
Leading multiplayer Doom engine supporting up to 64 players with client/server netcode, co-op, survival, and deathmatch.
FPS / Shooter · 2001 · ~95 MB · Open Source (BSD-3-Clause)
That One Thing
Sprinting circles around a room packed with roaring demons, baiting them into shooting each other until you can finish the survivors with a double-barrel blast.
Zandronum brings robust client/server multiplayer netcode to Freedoom, supporting up to 64 players with minimal lag, spectator modes, and built-in voting. Perfect for online parties playing co-op campaigns, survival waves, capture the flag, invasion, and classic deathmatch.
Pre-configured with Freedoom Phase 1, Phase 2, and FreeDM IWADs, native controller/gamepad support, uncapped framerates, and instant PlayBound party connect.
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Minimum Requirements
Dual-core CPU · 1 GB RAM · OpenGL 3.3 GPU · 200 MB storage
Recommended Requirements
Quad-core CPU · 4 GB RAM · Dedicated Vulkan / OpenGL GPU · 500 MB storage
Installed and played end to end by the PlayBound team.

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